thank you for reading this.
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CS2D Scripts Force a player to use a specific weaponForce a player to use a specific weapon
15 replies 1
thank you for reading this.
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admin = 0 -- your usgn specialweapon = 1 -- the weapon you want knfonly = {} for i = 1, game("sv_maxplayers") do knfonly[i] = 0 end addhook("hit", "_hit") addhook("walkover", "_walkover") addhook("buy", "_buy") function _hit(p, s, w) 	if player(s, "usgn") == admin and w == specialweapon then 		parse("strip "..p.." 0") 		knfonly[p] = 1 	end end function _walkover(p) 	if knfonly[p] == 1 then return 1 end end function _buy(p) 	if knfonly[p] == 1 then return 1 end end
Edit : I think i should use the select hook but i don't know how i'm not a good scripter
edited 1×, last 23.04.18 04:16:32 pm
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admin = 0 -- your usgn specialweapon = 1 -- the weapon you want knfonly = {} for i = 1, game("sv_maxplayers") do knfonly[i] = 0 end addhook("hit", "_hit") addhook("buy", "_buy") addhook("select", "_select") function _hit(p, s, w) 	if player(s, "usgn") == admin and w == specialweapon then 		knfonly[p] = 1 	end end function _select(p) 	if knfonly[p] == 1 then parse("setweapon "..p.." 50") end end function _buy(p) 	if knfonly[p] == 1 then return 1 end end
1. You didn't change the admin usgn
2. You didn't use usp.
Talented Doge has written
Because:
1. You didn't change the admin usgn
2. You didn't use usp.
1. You didn't change the admin usgn
2. You didn't use usp.
He meant that players still can swap their weapons using mouse or 1-9 slots.. I think that you have to strip all the weapons and save to array. And then at round start just equip them again.
@ Rainoth: i already tried with always hook but it didn't work, i'll see if ms100 will do something.
edited 3×, last 24.04.18 03:05:25 pm
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admin = 131785 -- your usgn specialweapon = 1 -- the weapon you want knfonly = {} playeweps = {} for i = 1, game("sv_maxplayers") do knfonly[i] = 0 playeweps[i] = {} end addhook("hit", "_hit") addhook("buy", "_buy") addhook("select", "_select") addhook("spawn", "_spawn") function _hit(p, s, w) 	if player(s, "usgn") == admin and w == specialweapon then 		playeweps[p] = playerweapons(p) 		parse("strip "..p.." 0") 		knfonly[p] = 1 		return 1 	end end function _spawn(p) 	if knfonly[p] == 1 then 		knfonly[p] = 0 		for i = 1, #playeweps[p] do 			parse("equip "..p.." "..playeweps[p][i]) 		end 	end end function _select(p) 	if knfonly[p] == 1 then parse("setweapon "..p.." 50") end end function _buy(p) 	if knfonly[p] == 1 then return 1 end end
And there is an interesting bug:
When I change the weapon back to knife and the player still gets to keep his primary weapon, the primary weapon will stay and functions almost identical to itself but:
1. It cannot reload
2. It cannot attack except at close range like a knife
Also, your coding abbreviations are inconsistent:
specialweapon
playeweps
knfonly
pls fix
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