@ Pagyra:
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I know that this is only a hobby for you, but on the other hand, from the moment you decided to offer other people to play your games, it has become your responsibility.
I do feel responsible. I'm updating the game way over a decade now. At the same time you can't force me to make updates for it. That's my very own choice.
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I am sure that you know in advance that the Blitmax engine is very limited. And now seeing a huge number of templates and blueprints of 2D shooters in the Unity or UE4, I’m sure that reconstructing CS2D based on them would take short time.
No, I did not expect CS2D to become a popular game 15 years ago and that at some point BlitzMax might not be the best choice anymore. There was not a single thought about making it future proof.
Btw: Unity and UE4 would be a horrible choice as an engine for CS2D. Also it would take a lot of time to rewrite a game with the complexity of CS2D (just take a look at the script command list to get an idea of the complexity). If you think that recreating this with another engine takes "a short time" then you have no idea about software development.
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I have also repeatedly suggested trying to create a team from a group of enthusiasts
I'm not interested in working in a team. I explained that in great detail many times already.
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And now you make a similar mistakes with the Stranded series.
Again: Working alone is my preferred way of working in my free time. Working in a team would be stressful and less fun to me. Therefore from my point of view it's not a mistake but the only right thing to do.
Of course for everyone waiting for the game it's a bad thing but that's how it is. It's my hobby and I won't change to a way of working I highly dislike.
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One person cannot develop projects as planned, need more and more free time for that. But that should be easy done by a team of like-minded people.
Thinking that everything works better, is easier and faster in a team is a very huge mistake. Many software projects fail because teams fall apart. Teams cause a lot of coordination overhead as well. Working in teams in fact often results in slower progress and software with a lower quality.
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So I think you could very well create several teams of proactive users who can help you with the implementation and support of your projects.
I'm not interested in managing teams. I'm interested in developing games. On my own. That's my hobby. I don't want to change my hobby. Sorry.
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One of the problems of CS2D is that the game has no marketing, no one was engaged in its popularization. I remember that some people tried to make streams, different media content, but these were unofficial attempts.
That's true and I admit that I'm very bad at marketing. I'm also not very interested in it which is why I basically don't do any marketing at all.
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It would be quite possible to introduce monetization and donation systems into the game, if the same skins, maps, access to public VIP servers (everything that had already been tried in other shooters) were conditionally paid (I mean the extremely low price)
CS2D is using copyrighted material from Valve. So no, earning money with it is not possible without permission from Valve. Also you see the numbers of players. It won't generate any meaningful amount of money.
So in short
I do NOT want to work in a team or to organize teams to work on the game
I do NOT want to make CS2D a paid game in any way
Regarding the remaining stuff you said: Yes, of course. It would be possible to make the game look more fancy and everything but that would take a lot of time and I'm currently not willing to invest that time.
If you guys really like CS2D so much and believe in its future: Why don't you just create your own CS2D-like game which is better? It is up to you. You really don't need me for that. I won't stop you. You shouldn't call it CS2D though and you shouldn't make it based on a real 3D game because that limits your opportunities a lot (from a legal perspective).
In fact I would even be willing to support you. You can always ask me here in the forum how certain things in CS2D work and are implemented. edited 2×, last 12.10.19 12:12:52 pm