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Englisch CS2D New Optional Camera Look

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This feature should be in the game?

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Yes
64,71% (66)
No
35,29% (36)
102 Stimmen abgegeben

alt Re: CS2D New Optional Camera Look

VADemon
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What about turret range? It looks like they aren't even updated for 1.0.0.3 (still no) The offscreen shooting tactic is key to destroying turrets. However it'd be unfair if turrets could target you offscreen without you even seeing them.

alt Re: CS2D New Optional Camera Look

StirlizZ-Fapicon
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Dynamic camera removes biggest problem of cs2d - borders, now long on de dust2 is really long and you can see far also you need to watch in a directions, make check. Suggestion to crying kids: learn how to play with that and you'll see static camera sucks.
1× editiert, zuletzt 28.11.17 01:31:58

alt Re: CS2D New Optional Camera Look

VaiN
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No. Shit no, man. You can already shoot at a turret onscreen while it randomly shoots somewhere else. Would you then further increase the range of turrets? This would ruin construction mode at a minimum. And it would likely make new players puke from motion sickness before they even learn to play. I wouldn't even want this to be optional server-side. There are enough differences in gameplay just from game modes and scripts. We don't need another server filter.

alt Re: CS2D New Optional Camera Look

DraconX
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well its a nice idea, but how would it go out? Like would it change the FOV of your camera or change the postiton on the topdown camera.
If you mean the FOV then itll bring a unfair balance to the game, a dude would be able to see 1 mile away while the other one can see only 5 inches. But its a good idea.

alt Re: CS2D New Optional Camera Look

TobyInChina
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user Pagyra hat geschrieben
People are used to the old and they don't understand the conveniences of something new until they try it.

Most people vote Yes for this vote, I think we should consider adding this feature
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