These types of questions get asked every few weeks, I'd say that's more frequent than some of the entries on that page.
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CS2D General CS2D is back boysCS2D is back boys
33 repliesThese types of questions get asked every few weeks, I'd say that's more frequent than some of the entries on that page.
T-69 has written
As time goes on, you people should also move on and stop being stuck in the past. Cherish the memories you all have made playing CS2D, and let it go. All good things come to an end.
Totally agree with this sentiment. And also whatever GeoB99 mentioned.
On the other hand there are still people playing CS2D and tbh i loved and still love this game, been alot of fun.
The thing that's important on here is that i never forgot about it, so well done @ DC: you did a great job on creating a game that's still on my mind just like the good old AOE2 times.
The CS2D game engine is really long overdue for an update, and it makes sense in consultation with DC to create a CS2D game counterpart compatible with the old version on a different game engine.
From here
https://www.unrealsoftware.de/forum_posts.php?post=431556&l#jl
I learned how CS2D calculates blast damage - I think it would be nice to use a similar system for:
1. determining player visibility (instead of fog of war(based on tiles), in darkness from flashlight and night vision and visibility in smoke/gas/fire)
2. blinding detection in case a grenade flash exploded behind an obstacle (not a wall)
3. the definition of the visibility of the NPC and the objects (at the moment there is a possibility to stand at a certain angle to the wall to be invisible for them)
And I think you can offer a few more ideas using this system.
GeoB99 has written
I am not quite that much active in the forums anymore, unlike in the past years, but one thing I might say is that sometimes I see people tend to complain about the decaying phase of CS2D and its player-base.
In my humble opinion I think all of this reaction is like being in denial, rewriting CS2D in a modern game engine or advertising it across platforms won't solve a thing, because the problem isn't due to this. It may help but this is a very short term effect.
I think the fact that many people have to accept is that CS2D is simply not that attractive to the current gaming demographics anymore as the gaming trend has changed quite a lot in the last decade. The "supply" here simply doesn't fit the "demand" of the people (with "supply" being CS2D in this context). The idea of a Counter-Strike game but in 2D was appealing in the 2010 and early era, but because the gaming trend and the people back then have made it possible that such idea was appealing.
In this era a lot of CS2D based communities were made, lots of players played lots of different servers and many people had a lot of fun being together. It was a moment where lots of young people, kids who lived with parents in basement and played CS2D after school ended. But this was temporary and it was clear the decline was bound to happen sooner or later, the effects have started to be felt by 2017 I presume. The community game-base was made up of mostly youngsters back in 2010 who at this present day are now grown up adults with a career, life goals and other things to focus on. Only a very few nostalgic players have still chosen to get into CS2D, if anything. But others have moved places.
So instead of mourning the old glory of CS2D is gone, be happy because it happened. We all should be thankful of DC and his efforts brought up to the game, the long support and whatnot. Without him there would not have been communities or people forming bonds and connections around CS2D. Nothing is going to last forever. At this point I would rather keep track on the Stranded III project and on-going development blogs DC posts.
Just my two cents.
In my humble opinion I think all of this reaction is like being in denial, rewriting CS2D in a modern game engine or advertising it across platforms won't solve a thing, because the problem isn't due to this. It may help but this is a very short term effect.
I think the fact that many people have to accept is that CS2D is simply not that attractive to the current gaming demographics anymore as the gaming trend has changed quite a lot in the last decade. The "supply" here simply doesn't fit the "demand" of the people (with "supply" being CS2D in this context). The idea of a Counter-Strike game but in 2D was appealing in the 2010 and early era, but because the gaming trend and the people back then have made it possible that such idea was appealing.
In this era a lot of CS2D based communities were made, lots of players played lots of different servers and many people had a lot of fun being together. It was a moment where lots of young people, kids who lived with parents in basement and played CS2D after school ended. But this was temporary and it was clear the decline was bound to happen sooner or later, the effects have started to be felt by 2017 I presume. The community game-base was made up of mostly youngsters back in 2010 who at this present day are now grown up adults with a career, life goals and other things to focus on. Only a very few nostalgic players have still chosen to get into CS2D, if anything. But others have moved places.
So instead of mourning the old glory of CS2D is gone, be happy because it happened. We all should be thankful of DC and his efforts brought up to the game, the long support and whatnot. Without him there would not have been communities or people forming bonds and connections around CS2D. Nothing is going to last forever. At this point I would rather keep track on the Stranded III project and on-going development blogs DC posts.
Just my two cents.
This.
Thank you DC, for a time I will never forget.
There is no any chance for comeback until Simon release cs2d2, that's all
I will visit this game once a year, as a tribute until it is finally closed.
2011-2014 years was really beautiful as i played this game. Thanks.
Anyway glad to see people are still active on forum.