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English trigger delay

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old trigger delay

-PT- SpEEdz
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DC
I'm making a map but there's one little problem...
I got a question.
In map editor:
*Can you disable a delay that activates itself?

I've done a trigger_once to that delay, i thought it
should disable itself.
But it only activates it self again.

Can you even disable it?

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Admin/mod comment

title changed. use a title which says something about your thread. "one little question" is NOT a good title... /DC

old Re: trigger delay

DC
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what exactly do you want to do?
why let you trigger the delay itself when you only want it to trigger once?

initial trigger > trigger_once > trigger_delay


btw: don't open a thread if you only want to ask me (send a pm instead) or remove the "DC" at the beginning of your thread...
edited 1×, last 31.10.08 02:12:58 pm

old Re: trigger delay

-PT- SpEEdz
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Well the trigger_delay activates itself... it it triggers a
Dynwall which opens and close every 1 second.

I'm trying to find a way how to disable that trigger_delay...

And....

Honestly I don't know how to pm
hehehehe.....

old Re: trigger delay

DC
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aww.. thats tricky...
I don't think that it is possible at all. delays can not be deactivated. I'll probably have to add a new entity like trigger_relay which can be activated/deactivated and which only forwards a trigger action if it is activated.

pm: "Messages" (on the right) and "Write new Message" (however it is better to ask such things in the forum because this raises your chance that you get help fast)

old Re: trigger delay

-PT- SpEEdz
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Ok
Thanks for teaching how to pm...
hehehe.

Well i'm glad that you helped me.
Hope the update will be released soon!

---us---
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old Re: trigger delay

bezmolvie
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inatial trigger activates delay and wall and delay activates wall- therefore the trigger would open the wall/door and the delay would close it.
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