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Englisch CS2D Max Suggestions

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RedemptionX
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After you shoot the AWP, it should go out from zoom and then zoom back in when it is done. That way you can take a look where you shot xP.

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pwn4g3
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That sounds tight but what if we had absolute no time to look at were we shot so that would be a good i dea for target practice

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MiroslavR
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The CS2D has still ban error like I requested some time ago. I added bot and tried to BAN IP him and it banned other player on server, wtf! I hope that will be fixed.

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SLITHERS
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It would be awsome if there was like a skin transfer option for servers so that people with their own special skin can show them off to other players. Of course this should only be enabled if DM mode is turned on.

The amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.

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mrc1
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SLITHERS hat geschrieben
The amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.


yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...

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RedemptionX
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MiroslavR hat geschrieben
The CS2D has still ban error like I requested some time ago. I added bot and tried to BAN IP him and it banned other player on server, wtf! I hope that will be fixed.


I know right?

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DC
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aw sorry guys. I have to be pretty careful there. it's probably going to explode when I put even more nice stuff in there because of an awesomeness-overload!

skin transfer = stupid kiddy fag shit. sorry about that but it's the truth. nobody needs that crap.
like "ooh look! my gsg9 got a pink skirt!" or "lolz I'm a pirate now!" or "I'm so cool I'm looking like masterchief!"
grow up
1× editiert, zuletzt 26.01.09 23:09:05

alt Re: CS2D Max Suggestions

SLITHERS
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Okay. So skin transfer WILL NOT happen. Absoloutley no point in arguing whether it should be in the game of CS2D because it simply won't be.


*New Topic*
mrc hat geschrieben
SLITHERS hat geschrieben
The amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.


yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...

I disagree with the "turning around = less flash on screen" idea. It would make the game too easy especially when FOW is turned off.

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5mith
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skin transfer will not happen but I think what is good than in the future releases maybe there are new skins like the midwest militia or the Spetznas from Counter-strike condition zero.

PD:sorry for bad english

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mrc1
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SLITHERS hat geschrieben
Okay. So skin transfer WILL NOT happen. Absoloutley no point in arguing whether it should be in the game of CS2D because it simply won't be.


*New Topic*
mrc hat geschrieben
SLITHERS hat geschrieben
The amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.


yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...

I disagree with the "turning around = less flash on screen" idea. It would make the game too easy especially when FOW is turned off.


why too easy?
you get blind too, but not so much than by front...
if u hit 2 flashes, even turned, u get blinded at all...
and u forget that the nades explode very very very fast now!

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pwn4g3
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OKay for starters the flashbang last to long i think it should be reduced to like 5 secs cuz before it was bout' 10 secs what is a speed and nade hacker comes in and hits you with like 10 of them and u will be blinded for a miniture amonut of 1:00 and thats a long time to have to look at a white screen( ill just wear shades then XD)

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redmonky91
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Nightvision turned on makes the flashbang effect last longer and a tinnitus effect for close HE explosions. (like in Source when a frag blows up close to you, it temporarily deafens you and you hear a high pitched noise)

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RedemptionX
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pwn4g3 hat geschrieben
OKay for starters the flashbang last to long i think it should be reduced to like 5 secs cuz before it was bout' 10 secs what is a speed and nade hacker comes in and hits you with like 10 of them and u will be blinded for a miniture amonut of 1:00 and thats a long time to have to look at a white screen( ill just wear shades then XD)


I think the flashing time should be lowered a little bit, like in 0104
I think there should be a burn function, for the flamethrower at least...
1× editiert, zuletzt 28.01.09 02:22:56

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Joe
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There is absolutely nothing wrong with the amount of time that you are flashed. Most beginners don't even use the flash or use them incorrectly, resulting in flashing themselves or teammates. In my opinion, only the professional players use them well, and if you don't know how to dodge a flash or predict enemy movement while you're flashed, then you just need to practice some more.

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RedemptionX
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Joe hat geschrieben
There is absolutely nothing wrong with the amount of time that you are flashed. Most beginners don't even use the flash or use them incorrectly, resulting in flashing themselves or teammates. In my opinion, only the professional players use them well, and if you don't know how to dodge a flash or predict enemy movement while you're flashed, then you just need to practice some more.

Yeah, but your flashed for way too long.
It should be decreased a little bit.
Plus it hurts my eyes after a while

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DC
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we had the translation topic about 1 mio times. stop to repeat it please. it is not going to happen.
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