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old Re: CS2D Max Suggestions

syntaku
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KimKat has written
Zune5 has written
syntaku has written
an obstacle buildable by wrench like the wall but you can shoot through to destroy you would need to knife it
it would be good for zombies and you could make it like wall 1,2and 3 it would be like obstacle 1,2 and 3 also any one think my syringe idea is cool?


No.
Bad idea.
Bandage isn't a good idea either.
Bandage already exists anyway.
Come up with something that doesn't exist instead.

I just got one idea, a tile that moves the player to another tile circulating almost like the tile scrolling but something that can move the player, I remember |jUSTiN|'s map csde_airport it had a conveyor belt, but it's ashame that it didn't work as I thought.

In my suggestion, I would suggest that the conveyor belt should be able to move a Player pixelwise through the chosen direction, if that's not possible maybe a more basic structure of the conveyor might work, only simple directions: up, down, left and right. (this might require a new entity for example: info_conveyor)

It would be cool to see this work in CS2D, it could also be a really useful entity, it could move players that are AFK(away from keyboard) by using the trigger_delay into a death pit, anything like that. It would be awesome if you could set the speed on it too.

For more info about conveyor belts go here... if your interested.
http://en.wikipedia.org/wiki/Conveyor_belt
lol i never said bandage i said a syringe it heals like a bandage but you can carry it and save it for later you could heal your teammate also but it would just be like one of those extra things in the editor

old Re: CS2D Max Suggestions

Zune5
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Roster312 has written
This might sound like a crazy idea but what the (heck)!
I was thinking edditing a new turret like a turret that shoots rockets! That would be better! !
I hopeyou like my idea √

A rocket turret is for games that are NOT CS like...
And KK, I meant the Bandage Syringe was a bad idea.

Since CS:2D is "ruined" anyways, people wouldn't even care if cars were implemented
Spawning with a different weapon entity for CT/T √

old ~> ! <~

Mumu
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Ok here are some from me ...
--------
Editor
• dym_floor -> It will be excelent for CTF and DM maps.
• gen_wheater -> It wold be nice if this wold be per Player not per Map,like can dissable it from options ...
*You can turn it on/off via Triggers without affecting other players (It suks Raining "indoors")
Server
• The "Server" shold be able to "Spectate Anyting" even if the settings are set to "War Mode" -> I am runing an Dm server , and sometimes players that Cheat join the game, It will help me A lot If I cold just "Specate" and Kick them (but I can't due War Mode setting) ...
edited 1×, last 04.02.09 12:46:09 pm

old Re: CS2D Max Suggestions

DC
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you should use "spectate anything" on public servers. it's the only mode which makes sense there. the restricted modes should be used for wars only.

old Re: CS2D Max Suggestions

redmonky91
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Even though it will never be done... i thought id throw in my two Euros....

first sniper zoom level stays the same, but the second zoom level is the same size as the first, but its somewhat zoomed in like 1.0.4.1.

Also, physics items/blocks for the zombie maps (movable crates, soda machines, couches, etc.)

old Re: CS2D Max Suggestions

Reaper
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Another suggestion to the warmode, (which is not important)

Some games have features like specinvite in warmode. That means that a player of an team is able to invite spectators so the are able to spec the team even in warmode.

old Re: CS2D Max Suggestions

Chy1129
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Medkit Bagpack:

Des.:I medkit that you can bring it anywhere.

How does it work:you push button 5 or snroll to medkit. Left click to health yourself but wait for 5 sec..You will have 50hp+ or to max health.(With the normal Medkit sound)

Other note:Right click to health someone else.(teammate only)

How to do it:Right click foward your teamate and right for 5 sec.. They will get 30hp+ or full hp

Other note:Slow you down and only hold one.

old Re: CS2D Max Suggestions

syntaku
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Chy1129 has written
Medkit Bagpack:

Des.:I medkit that you can bring it anywhere.

How does it work:you push button 5 or snroll to medkit. Left click to health yourself but wait for 5 sec..You will have 50hp+ or to max health.(With the normal Medkit sound)

Other note:Right click to health someone else.(teammate only)

How to do it:Right click foward your teamate and right for 5 sec.. They will get 30hp+ or full hp

Other note:Slow you down and only hold one.

chy thats just copying my syringe idea

old Re: CS2D Max Suggestions

chuico123
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i have been reading the suggestion thead since page 15, and u guys got lotsa imagination!
here are some of mine:

-nothing is more reliable and profit guaranteed than a undead whit a shotgun! so why not a zombie only weapon? a Blunderbuzz! a single fire shotgun (1 shot and then reload) whit an accuracy of 3 (whitch 10 is awp and 5 glock burst fire)

-the possibility to import images for sprays from inside cs2d

-heat seeking missile: imagine the rpg launcher, now imagine a little CPU atached to it, now imagine a bigger projectile, now imagine it whit a zoom function, and imagine it seeking and blowing away noobs! yay! u gotta be zoomed in 3 times to get it seeking ppl, but of course it cannot have the agility of a ninja, i gotta be something less agile so its fair ( i took this idea from a guy that mentioned something like this before, credits for him)

-it should be nice if u could pit 2 entities in the same spot, like layers or something, so u can put a info_T and env_breakable in the same place! u could make coffins that zombies had to break first before pwning survivors!

-speaking on layers, it could have a map layer, it would be easier to make 2 story buidings, like a env_staircase. you can choose the map size (50x50 default), and the number of layers! so when u put a env_staircase, u get to the layer above

-vehicles! a little tank or even a APC, u get moving a bit slower but u get more armor, and to drive it, the tank dont turn fast as the player does, it slowy turns to yourmouse position

thats enough for now

old Re: CS2D Max Suggestions

KimKat
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redmonky91 has written
Even though it will never be done... i thought id throw in my two Euros....

first sniper zoom level stays the same, but the second zoom level is the same size as the first, but its somewhat zoomed in like 1.0.4.1.

Also, physics items/blocks for the zombie maps (movable crates, soda machines, couches, etc.)
Lol... physics on items/blocks would be awesome if that could be realised in CS2D. I'd know because I played CS:S and Half-Life 2, oh and Half-Life also had some minor physics on crates, they could be moved. I wonder if that's possible in CS2D, movable crates. The bad side is that people would block eachother with the movable crates and block vip exits, perhaps it could have somekind of hitpoints (1000hp would be alright...) Perhaps it might be customized too so you can set it to like 5000hp.

Ok, that's my suggestion.

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mrc1
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[bug]
if you set mp_timelimit 16000, or other value...
then the map changes with mapcycle,
you start with $0!

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NP_Beta
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erm...please use the bug thread for this.
sure you dont put the value 0 in the money-field?

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Zune5
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spf357 has written
erm...please use the bug thread for this.
sure you dont put the value 0 in the money-field?


The bug thread is pratically a dead and a failing idea, and technically, reporting bugs do kind of count as a suggestion, since your asking DC to change it.
DC, I don't think you should be limiting it to 100 HP, because in Source I recall they had more than 100 health. Maybe you should at least make it modable with mods for CS2D xP.

In Deathmatch, in the scores, I think we should be able to change it to different colors, because green is a tad hideous doesn't anyone agree?

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Matsu-Kiri
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ok i had this rly weird dream last night that players were building tiles overs a river in cs2d, so that gave me the idea for buildable tiles, like u have a map and in the middle is a deadly river, how do u get past it? build tiles during the game, also i had an idea for an entity when u step on it, it slows u down, making u an easy target

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redmonky91
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SG Master Chief has written
ok i had this rly weird dream last night that players were building tiles overs a river in cs2d, so that gave me the idea for buildable tiles, like u have a map and in the middle is a deadly river, how do u get past it? build tiles during the game, also i had an idea for an entity when u step on it, it slows u down, making u an easy target

You know you play CS2D too much when you start dreaming about it

Yet another suggestion: muzzleflashes should be .png sprite-based, not generated by the engine. Think about the halo skins and stuff that need blue muzzleflashes....

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Zune5
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SG Master Chief has written
ok i had this rly weird dream last night that players were building tiles overs a river in cs2d, so that gave me the idea for buildable tiles, like u have a map and in the middle is a deadly river, how do u get past it? build tiles during the game, also i had an idea for an entity when u step on it, it slows u down, making u an easy target

Really off topic.
I had a dream of having sex.

I noticed bots aren't applied to the Respawn Delay, like you have to click to respawn and it's 5 seconds delay etc...well bots don't apply to this.

old Re: CS2D Max Suggestions

Matsu-Kiri
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lol how is it off topic? i gave like 2 suggestions, and so what if bots dont apply to respawn delay thats not very important, and DC probably noticed it or doesnt care

old Re: CS2D Max Suggestions

Zune5
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SG Master Chief has written
lol how is it off topic? i gave like 2 suggestions, and so what if bots dont apply to respawn delay thats not very important, and DC probably noticed it or doesnt care


...?
Fixing bugs are important. No offense once again, but it's not like your suggestions are really that CS like. Then again, CS2D isn't even CS like anymore.
I meant the first part.

old Re: CS2D Max Suggestions

DC
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well in fact it was okay imho. there are many posts which much more nonsense here.
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