Okay, so I'm still working on a server here, making my own zombie maps for it (which even though they aren't the most detailed, it's going pretty good, people like it). I was wondering.. How come my zombies only do 5 damage per hit? I have the sv_ (or mp_) zombiedmg (w/e..) set to 1.0 (for 100%), but they only do 5 damage! I've tried balancing this problem out by setting turret damage to 5, and the dispenser health to 2 and money to 100, but that's not the point. Zombies aren't suppose to be weak.. I want them to two hit kill the player (3 hit if kevlar only, 4 hit if kevlar and helm), dealing 99 dmg per hit or whatever will make the player die with the above 2 hit kill, 3 hit kill w/ kevlar, 5 hit kill w/ kevlar+helm.
If you know what I can do, please post the settings or trigger or w/e it is I need here.
Thank you! Admin/Mod Kommentar
Title changed. "Help me" is useless for a title. Same for "CS2D" since we are in the cs2d area of this forum. /DC Zune5 COMMUNITY BANNED Offline
You can change weapon damage for zombies in Console by using
mp_wpndmg Claw x DC Admin Offline
mp_zombiedmg is for the damage they GET and NOT for damage they DEAL.
so mp_zombiedmg 1.0 will make your zombies die faster (because they get 100% of the regular damage like normal players)
and btw: 5 damage for zombies is NOT the normal setting. the default setting is pretty close to what you said (kill with 2-3 hits). so you have probably already changed some settings. open sys/more.cfg to see which settings have been changed. I think I figured it out. I'll have to change the mp_zombiedamage factor thing
I have changed some settings, such as the claw damage, and it deals 75 dmg per hit now. A bit high, but who says zombies aren't strong
Oh, one more thing, is there a way to modify the speed?
If not, will it be available in the next version?
EDIT: Woops srry bout that title I thought i went back and changed it, haha