i need help with stuff ingame for cs2d
1. how do u make it so that u could build infinite turrents
2. how do u make it so that ur server latency isnt high Admin/mod comment
bad title.. fixed /DC 1.
mp_building_limit "Turret" "99999999"
2.
Server latency depends on your internet speed. When you want a server with a low latency, you need to have a fast internet connection (the most important is a high upload speed!) and stop as many other programms which need internet connection as possible Yea, I'm thinking of changing net provider. Since some has complained about my pings. My latency reached 55K(55000 ping) in total of my server with only 4-5 players in it.
And yea. I don't think there is a way to build unlimited turrets although you can type a high number value instead.
TheKilledDeath has written
mp_building_limit "Turret" "99999999"
Like that. spartan00 has written
i need help with stuff ingame for cs2d
1. how do u make it so that u could build infinite turrents
2. how do u make it so that ur server latency isnt high
if you really want infinite turrets you can script it.
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addhook("buildattempt","script.RP.battempt")
function script.RP.battempt(id,type,x,y)
	if type == 8 then
		parse("spawnobject 8 "..x.." "..y.." 0 0 "..player(id,team).." "..id)
	end
end
DC Admin Offline
you'll never reach a limit of something like "99999999" anyway. no map has that many tiles - which means that there is not even enough space to build that many turrets
moreover 99,999,999 turrets, lets say we reduced the build time to 1 second, that means: 99,999,999 seconds = 1,666,666 minutes = 27,777 hours = 1157 days = over 3 years to build all those turrets.
nobody will build turrets for such a long time day&night without breaks and on the same map&server...
In addition CS2D will never be able to handle THAT many turrets. It will either crash or become unplayable slow after hundreds or thousands of turrets...