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English AOE Buildings idea's

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old Re: AOE Buildings idea's

LilCoder
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Blazzingxx has written
I see that u still using my buildings script ×


Your scripts suck ass. They don't involve any OOP. You have been copying everybody's script too, so please stop whining.

old Re: AOE Buildings idea's

SQ
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LilCoder has written
Blazzingxx has written
I see that u still using my buildings script ×


Your scripts suck ass. They don't involve any OOP. You have been copying everybody's script too, so please stop whining.

Say who scripts I stole?
If maybe something, I always asking for permissions... And added credits...
These days maybe about 25% all scripts is just stoled from my scripts. So now Im trying to fight with it.
Sorry for offtopic.

Anyway there should be buildings like 10*10 or even more. Its AOE
edited 2×, last 31.08.09 09:34:12 pm

old my castels

leoska
User Off Offline

Quote
i use my castels for my new two mods
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function buildcastle(id,x,y)
	cost(id,castle_cost)
        build(id,3,x-2,y-2)
        build(id,3,x-3,y-2)
        build(id,3,x-2,y-3)
        build(id,3,x-2,y+2)
        build(id,3,x-2,y+3)
        build(id,8,x-3,y+3)
        build(id,6,x-3,y)
        build(id,6,x+3,y)
        build(id,8,x-3,y-3)
        build(id,3,x+2,y+3)
        build(id,3,x+2,y+2)
        build(id,6,x,y-3)
        build(id,6,x,y+3)
        build(id,8,x+3,y-3)
        build(id,3,x+3,y+2)
        build(id,8,x+3,y-1)
        build(id,8,x+3,y+1)
        build(id,8,x-3,y-1)
        build(id,8,x-3,y+1)
        build(id,8,x-1,y-3)
        build(id,8,x+1,y-3)
        build(id,8,x+1,y+3)
        build(id,8,x-1,y+3)
        build(id,3,x+2,y-2)
        build(id,3,x+2,y-3)
        build(id,3,x+3,y-2)
        build(id,3,x-3,y+2)
        build(id,8,x+3,y+3)
end

function upgradebuildcastle(id,x,y)
	cost(id,upgradecastle_cost)
        build(id,4,x-2,y-2)
        build(id,4,x-3,y-2)
        build(id,4,x-2,y-3)
        build(id,4,x-2,y+2)
        build(id,4,x-2,y+3)
        build(id,8,x-3,y+3)
        build(id,6,x-3,y)
        build(id,6,x+3,y)
        build(id,8,x-3,y-3)
        build(id,4,x+2,y+3)
        build(id,4,x+2,y+2)
        build(id,6,x,y-3)
        build(id,6,x,y+3)
        build(id,8,x+3,y-3)
        build(id,4,x+3,y+2)
        build(id,8,x+3,y-1)
        build(id,8,x+3,y+1)
        build(id,8,x-3,y-1)
        build(id,8,x-3,y+1)
        build(id,8,x-1,y-3)
        build(id,8,x+1,y-3)
        build(id,8,x+1,y+3)
        build(id,8,x-1,y+3)
        build(id,4,x+2,y-2)
        build(id,4,x+2,y-3)
        build(id,4,x+3,y-2)
        build(id,4,x-3,y+2)
        build(id,8,x+3,y+3)
        build(id,4,x-1,y-1)
        build(id,4,x+1,y+1)
        build(id,4,x+1,y-1)
        build(id,4,x-1,y+1)
        build(id,20,x,y+1)
        build(id,20,x,y-1)
        build(id,20,x+1,y)
        build(id,20,x-1,y)
end


function adminbuildcastle(id,x,y)
	cost(id,admincastle_cost)
        build(id,5,x-2,y-2)
        build(id,5,x-3,y-2)
        build(id,5,x-2,y-3)
        build(id,5,x-2,y+2)
        build(id,5,x-2,y+3)
        build(id,8,x-3,y+3)
        build(id,6,x-3,y)
        build(id,6,x+3,y)
        build(id,8,x-3,y-3)
        build(id,5,x+2,y+3)
        build(id,5,x+2,y+2)
        build(id,6,x,y-3)
        build(id,6,x,y+3)
        build(id,8,x+3,y-3)
        build(id,5,x+3,y+2)
        build(id,8,x+3,y-1)
        build(id,8,x+3,y+1)
        build(id,8,x-3,y-1)
        build(id,8,x-3,y+1)
        build(id,8,x-1,y-3)
        build(id,8,x+1,y-3)
        build(id,8,x+1,y+3)
        build(id,8,x-1,y+3)
        build(id,5,x+2,y-2)
        build(id,5,x+2,y-3)
        build(id,5,x+3,y-2)
        build(id,5,x-3,y+2)
        build(id,8,x+3,y+3)
        build(id,5,x-1,y-1)
        build(id,5,x+1,y+1)
        build(id,5,x+1,y-1)
        build(id,5,x-1,y+1)
        build(id,20,x,y+1)
        build(id,20,x,y-1)
        build(id,20,x+1,y)
        build(id,20,x-1,y)
end
edited 2×, last 31.08.09 09:54:35 pm

old Re: AOE Buildings idea's

playa slaya
COMMUNITY BANNED Off Offline

Quote
i did not want to do the paint thing so heres my code
T=turret S=Supply
1-3=wall1-3 D=Dispenser
M=barbed wire
G=gate field
MM T TMMM
M333G333T
M3 S G
T3 T 3T
G S3M
T333G333M
MMMMMM

damn its all messup click the thought buble thing on my post to see what it is supossed to be
edited 1×, last 01.09.09 07:53:23 am

old closed Re: AOE Buildings idea's

mafia_man
User Off Offline

Quote
Blazzingxx don't spam at my thread i don't like you
and i don't copy your scripts because your scripts are suck

old Re: AOE Buildings idea's

SQ
Moderator Off Offline

Quote
mafia_man has written
Blazzingxx don't spam at my thread i don't like you
and i don't copy your scripts because your scripts are suck

Im not spaming. And you just use my building functions, dont think that I dont know my all functions I made. (I havent said you copy all my script)

I have funny fact:
Your AOE started 3 days after I released super hero 1.2
Strange, not?

mafia_man has written
your scripts are suck
Thats flame

Btw, I have building function script idea. If you need that,pm me.

And you could make that in your buildings:
As center make gatefield
Gatefield marks where you can upgrade building.
When you are on that center and say !upgrade , you can upgrade it

old Re: AOE Buildings idea's

TheSniper98
User Off Offline

Quote
Blazzingxx you every time you make trobues.He not copy you script.I dont see he remake you script.You love youself.

old Re: AOE Buildings idea's

SQ
Moderator Off Offline

Quote
Th3 Snip3r has written
Blazzingxx you every time you make trobues.He not copy you script.I dont see he remake you script.You love youself.

Look:

Super Hero Build Script has written
function sh_build(id,b,x,y)
     if not entity(x,y,"exists") then
          parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..player(id,'team')..' '..id)
     end
end


AOE Build Script has written
function aoe_build(id,b,x,y,t)
     if not entity(x,y,"exists") then
          parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..t..' '..id)
     end
end

Yeah, its realy not similar

Many functions change "sh" with "aoe"

But nvm, I have bigger problems than this guy.

old Re: AOE Buildings idea's

SQ
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Quote
Age Of Empires
(My first strategical game I guess. Hmm After warcraft I)

old Re: AOE Buildings idea's

SQ
Moderator Off Offline

Quote
Quote
Sorry, I was using your script, but next time I will add your credits. ok?

Sure, thanks.

old Re: AOE Buildings idea's

KimKat
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Quote
Lol I thought this topic was just about building ideas, oh well. I used to play Age of Empires it uses same engine as Star Wars Galactic Battlegrounds(SWGB) which I also used to play.

Well, if you're trying to make AOE in CS2D I'd suggest you to reskin the buildings.png inside the gfx folder. Design it to look like stone walls and such, for a more stone age realism as in AOE.
edited 1×, last 01.09.09 05:58:30 pm

old Re: AOE Buildings idea's

KimKat
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Quote
Just include them in your zip file when releasing AOE lua script and let everyone download it, just create a backup file of the default one in gfx folder. That's very possible.
edited 1×, last 01.09.09 06:00:55 pm
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