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English How to work with Milkshape3D ?

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old How to work with Milkshape3D ?

MAX-russia
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People!I need some help over here!1st,i create a building and i have to use it in the stranded 2.I try to make a scrip for the building in the object_stone,but the exe shows me an error.

old Re: How to work with Milkshape3D ?

MAX-russia
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I don't remember because i reinstall the game.

I made a .ms3d model and i change the format to .b3d .Now i need to no how my model will look in the game.I need a script!

old Re: How to work with Milkshape3D ?

Kirschkaffee
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Milkshape can export your model directly into the B3D-Format.

You find that in File -> Export -> BlitzBasic 3D

Export the model into the gfx-folder of your installation or mod.

in the objects-file you assign the exportet b3d in the definitions.

it should look like this:

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model=gfx\buildplace2.b3d

old Re: How to work with Milkshape3D ?

MAX-russia
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Thanks!

I have new problem.I made a scripts for the building,but in the map editor,when i click on the image of my building,shows me an error: Unable to load Model gfx\ITSC\CityB_1.b3d .

This is a scripts that i add to:

objects

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################# objects_stone.inf
#
#60 Stone
#61 Stone
#62 Stone
#63 Rock
#64 Rock
#65 Rock
#66 Stone
#67 Rock
#68 Rock
#69 Rock
#70 Metal Rock
#71 Gold Rock
#72 Crystal Rock
#76 CityB_1
#

objects_stone

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### CityB_1
id=76
name=CityB_1
group=CityB_1
icon=gfx\ITSC\CityB_1.bmp
model=gfx\ITSC\CityB_1.b3d
scale=1.3
mat=stone
health=9990

old Re: How to work with Milkshape3D ?

Kirschkaffee
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first solution: put the model right into the gfx-folder and change the path to the gfx-folder in the definitions.

maybe you put the model into the gfx-folder already, then the path should be of course

gfx\CityB_1.b3d

instead of gfx\ITSC\CityB_1.b3d
edited 1×, last 25.02.11 02:25:15 am
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