English Beta 0.1.2.0 Suggestions & Ideas

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26.07.11 12:27:15 am
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PyKemis
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user Andrez has written:
i mean the cs2d/sys/logs


Yeah I know that's what you mean. Logs are only for the server owner, what other purpose did you think they were for?
26.07.11 12:28:51 pm
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Vladimir Putin
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Well... disabling to copy the password at Options->Net->USGN Password would be an good idea.
Currently, you can just copy it and paste it somewhere else (Notepad, for example) and you'll see your password.
There is already a "Forgot password?" button there so I think it would make sense.
26.07.11 02:02:17 pm
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Mane22
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user itsoxymoron has written:
user Mane22 has written:
I got 1 idea if you will make new version of CS2D
Team NPC'S
For example if you are making npc in map you can choose what npc it want be:Nobody,CT or T
If it is T's npc then it got red body
If it is CT's npc then it got blue body
If it is nobody's npc then it got still same like old...
If you point at enemy's npc then it writes-Enemy [npc]
If you point at friendly's npc then it writes-Friendly [npc]
If you point at nobody's npc then it writes nothing


LOL. like svencoop, right?

good idea

no lol for example zombies can be for terrorists!they didn't shoot the terrorist but shoot the ct
Was unable to login due to medical reasons,back now after long "therapy"
26.07.11 09:30:58 pm
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PyKemis
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user Vladimir Putin has written:
Well... disabling to copy the password at Options->Net->USGN Password would be an good idea.
Currently, you can just copy it and paste it somewhere else (Notepad, for example) and you'll see your password.
There is already a "Forgot password?" button there so I think it would make sense.


That doesn't seem necessary since you already do have access to usgn_pw and with some decrypts you can easily get the password there.

It would require DC to make a complete new text box or something.

-----

I suggest ... CLIENT SIDE LUA :D, and make sure your lua scripting skills are good so you don't get hacked.
26.07.11 10:20:49 pm
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Jela331
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@Mane22
Since zombies can shot?
LOL
26.07.11 11:08:27 pm
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Rhox
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user Jela331 has written:
@Mane22
Since zombies can shot?
LOL


maybe nemesis using rpg lol

•on

make dual elites they rock
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27.07.11 12:28:10 pm
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Mane22
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lol no all zombies are not attacking Terrorist but they attack CT (if are zombies for T) uf
Was unable to login due to medical reasons,back now after long "therapy"
27.07.11 05:59:48 pm
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Jela331
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And DC fix this bug in the editor:
Images can't rotate
27.07.11 06:29:18 pm
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hobo man445
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fix speed hackers, if it aint an admin doing commands the game should know that "that" person is hacking
27.07.11 06:57:01 pm
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Krimhorn
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user Jela331 has written:
And DC fix this bug in the editor:
Images can't rotate

That's probably not a bug.

My suggestion? Fix Anti-Speedhacker, that's first, i can't stand it, when i run with knife on someone's server, and get banned, because of "Anti-Speedhacker" (read: Anti-Player), second is that, make zombie classes, and changeable outfits for them, Headcrab zombie is a bit ugly :x
27.07.11 07:54:52 pm
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Jela331
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*Opens properties of NPC*
Selects 1.Zombie

Env_NPC

Name: NPC:1-Zombie
Trigger: HP:150

Classes Available:
[O] Headcrab Zombie
[] Runner Zombie
[] Raptor Zombie
[] Strong Zombie


Runner Zombie-Runs fast(Speedmod:25)
Raptor Zombie-Throws Gut Bombs/Headcrabs
Strong Zombie-Heavy Armor(Speedmod:-5)
27.07.11 08:24:21 pm
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Krimhorn
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user Jela331 has written:
*Opens properties of NPC*
Selects 1.Zombie

Env_NPC

Name: NPC:1-Zombie
Trigger: HP:150

Classes Available:
[O] Headcrab Zombie
[] Runner Zombie
[] Raptor Zombie
[] Strong Zombie


Runner Zombie-Runs fast(Speedmod:25)
Raptor Zombie-Throws Gut Bombs/Headcrabs
Strong Zombie-Heavy Armor(Speedmod:-5)


Exactly like this (but Zombie with Heavy Armor, would be a bit OP)!
27.07.11 08:55:19 pm
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Lord_Pudim
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WOW! MY FIRST IDEIA!

Proliferation System:
Put headcrab(male) and other Headcrab (Female) in one ambience, exemple a cube with 10x10, and this two headcrabs create eggs(10minutes or 5), and this eggs create baby headcrabs, and so adult headcrab!

Sorry for bad inglesh
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28.07.11 12:08:28 am
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united
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Mapexport images should be named the same as the map instead of 'mapexport'.
28.07.11 12:19:14 am
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MeatMagicianHDS
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Voicechat. 'Nuff said.
Humanity somehow stood up on its mutated feet/Reeling with pride, man just would not accept his defeat/Into the missiles, deadly disease, and poison gas/Launching them off, terracidal journey kills the last...
28.07.11 12:27:50 am
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Jela331
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@KMHayden
Program which CS2D has been maden doesn't support headphones
28.07.11 12:33:12 am
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loldlold123
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tile blending with more 1 option

i mean

now:
you can only 1 select blend direction

if dc make it:

you can select 1 or more blend direnction (like <-- + -->)
28.07.11 12:59:17 am
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MeatMagicianHDS
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user Jela331 has written:
@KMHayden
Program which CS2D has been maden doesn't support headphones


Damn. Thanks for telling, though.
Humanity somehow stood up on its mutated feet/Reeling with pride, man just would not accept his defeat/Into the missiles, deadly disease, and poison gas/Launching them off, terracidal journey kills the last...
28.07.11 03:50:44 pm
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renzjericho
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user MeatMagicianHDS has written:
Voicechat. 'Nuff said.

Bad Idea..... That would make my Mom Question me everyday when she hears voices...
BESIDES I bet many people are below 9
28.07.11 03:59:50 pm
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DannyDeth
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user Jela331 has written:
@KMHayden
Program which CS2D has been maden doesn't support headphones

Firstly: No, BMax does support audio in.
Secondly: DC stated that he simply didn't want to do it.
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