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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

Mechanolith
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Radio Messages:
•When you use radio messages, the bots may obbey you, like: If a bot has a objective (going to protect BS A for example), and you send a radio message: "Follow Me"
Then he says: "Negative"
And if he has nothing to do, like, he is just walking through the map to find some enemy, and you cast the message: "Follow Me", he says: "Affirmative" and start following you, same with other commands, that would increase really much the gameplay with bots.

BOTs and Teleports:
•Make bots walk to teleports may increase much the bot gameplay too.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Syph
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• Returning Images Details Like:
X and Y
Size
Color
like img_details(IMG_ID,x)

• A Command Force Players To Say Something OR Force Temporary Bind ?

• A Lua Command that opens a window like F1 like
text_window(id,"text") -- 0 to all players

old Re: Beta 0.1.2.0 Suggestions & Ideas

Sugar
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-fix lag compensation
- fix rate of fire and balance issues for most weapons like the ump45, mp5, galil
- fix the upload cap when set to "slow" or "average so that it doesn't have effect on gameplay
- 1024x786 fullscreen no black outside

old Re: Beta 0.1.2.0 Suggestions & Ideas

bezmolvie
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Joaopcvcastro has written
BOTs and Teleports:
•Make bots walk to teleports may increase much the bot gameplay too.


Not sure if this is reasonably implementable, but for path finding you could 'substitute' the exit region of the teleport for the tile that the teleport entity is on, or an adjacent tile.

old NEW

Prest1Ge
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∗ trigger_use with Password
∗ Sprite move - sprites move from one tile to other
∗ Npc can be Friend and foe's
∗ Changable NPC speed
∗ Changable weapons(Soldier) and power (zm,headcrap,vorty,snark)
∗ func_turbo - you become faster on this but only while you on this tile
∗ func_remove - remove all weapons except knife on this func
° Remove big menu icons in BuyMenu , it's bad

I think its all waiting for next version

old Re: Beta 0.1.2.0 Suggestions & Ideas

Syph
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Prest1Ge has written
∗ trigger_use with Password
∗ Sprite move - sprites move from one tile to other
∗ Npc can be Friend and foe's
∗ Changable NPC speed
∗ Changable weapons(Soldier) and power (zm,headcrap,vorty,snark)
∗ func_turbo - you become faster on this but only while you on this tile
∗ func_remove - remove all weapons except knife on this func
° Remove big menu icons in BuyMenu , it's bad

I think its all waiting for next version

uhhh some things that you said can be done with lua ..
* Sprite move
* Func_Turbo
* Func_Remove

old Re: Beta 0.1.2.0 Suggestions & Ideas

TheOn1yLefT
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I got a Awesome idea make a Use_Password
The deafult is 0000 and you can change it (in game after typing 0000) so only you knew it and can tigger a door(best for rp_mission maps)

old Re: Beta 0.1.2.0 Suggestions & Ideas

TheOn1yLefT
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@DC

Then This: If you have a wrench u can make a obstacle building so you can make closed bunker's and shoot from them.. ?

And make bot's flashable like stun for 3 seconds or so

And can you make like before said a "soldier NPC" with changeable weapons like rpg awp etc.?

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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TheOn1yLefT has written
And make bot's flashable like stun for 3 seconds or so
I am for that suggestion, that way the pro bots won't pwn you that often... please add that. Sort of like a temporary "bot_freeze" but still with random behaviors sort of like the CS:CZ bots, they fire when flashed and do all kinds of crazy fun stuff in example sometimes doing HS on their teammates, I just love that.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Danikah
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TheOn1yLefT has written
@DC

Then This: If you have a wrench u can make a obstacle building so you can make closed bunker's and shoot from them.. ?

Then this: attack the obstacle building with ranged weapons, other than explosive ones.

How would we destroy them?
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