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English Players may not enter on my server

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old Players may not enter on my server

Nikew
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[16:37:34] recv join attempt... (195.98.165.2:56750)
[16:37:34] 007 clientdata: WIN {28cefe3ac30ab30ab5268978955263db-1}
[16:37:34] 007 connected
[16:37:34] 007 is using IP 195.98.165.2:56750 and no U.S.G.N. ID
[16:37:34] transfer total 83
[16:37:34] transfer http 0
[16:37:34] transfer norm83
[16:37:34] NET: Can't send resource file 'sfx/freestyler.wav' (unbuffered)
[16:37:34] NET: Can't send resource file 'sfx/rockit.wav' (unbuffered)
[16:37:34] NET: Can't send resource file 'sfx/dont_sweatt.ogg' (exceeds client size limits)
[16:37:34] NET: Can't send resource file 'gfx/001]GR[PRISON/pult.png' (unbuffered)
[16:37:34] NET: Can't send resource file 'gfx/sprites/club_speakers.bmp' (unbuffered)
[16:37:34] NET: Can't send resource file 'sfx/feelgood.wav' (unbuffered)
[16:37:34] Starting transfer to 007 (files: 171) ...
[16:37:35] 007 needs or accepts no files.
[16:37:36] transfer total 83
[16:37:36] transfer http 0
[16:37:36] transfer norm83


Players may not enter on my server

old Re: Players may not enter on my server

DannyDeth
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(exceeds client size limits)

That one is very obvious, but I am unaware as to why files cannot be transferred because they are unbuffered... I don't use RP scripts or the such, so I never transfer any files other than the map.

old Re: Players may not enter on my server

DC
Admin Off Offline

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> (exceeds client size limits)
the standard clientside sizelimit for files is 250kb. so everything that exceeds that sizelimit will not be transferred to clients (unless they change that setting)

> (unbuffered)
means that the file has not been prepared (compressed) for file transfer for some reason. I actually don't know how this can happen. maybe because there are so many files and not enough ram? 171 files are far too much in my eyes.

old Re: Players may not enter on my server

Banaan
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No, I'm not, actually. I was talking about files belonging to the map, e.g. tiles and sprites & sounds which were added in the map editor rather than using lua.
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