More or less I am increasingly disappointed with what Valve is doing to the counter strike series thus far. So I thought I can do better and thus I will try to describe and plan out a better version of Counter Strike on the Source engine.
All are welcome to ask questions and offer ideas but please keep your comments respectful and constructive. I dont want any punk ass kids starting a flame war >>
For starters I plan on leaning my version of CS more towards realism and logic to eliminate 90% of cheap crap that tends to plague FPS games these days.
So thus lets get started
Each team will now have 10 factions representing various CT, special ops, and both fictional and real terrorist groups around the world.
C.T. Factions
Spoiler 1) Navy SEAL Teams "U.S.A."
2) GSG-9 Federal Police & KSK Kommando Spezialkräfte joint task force "Germany"
3) British Army S.A.S Regiments "U.K."
4) GIGN/EPIGN National Gendarmerie "France"
5) Spetsnaz GRU/OMON militsiya "Russia"
6) W.S.R.P. GROM/1st Special Commando Regiment "Poland"
7) Sayeret Maglan Unit 212 spec. ops. "Israel"
8] Joint Task Force 2/C.S.O.R. "Canada"
9) Army Agrupación de Fuerzas Especiales Antiterroristas Urbanas "Columbia"
10) Special Assault Team & Kidotai/JSDF Special Forces Group "Japan"
11) Lietuvos policijos antiteroristinių operacijų rinktinė A.R.A.S. "Lithuania"
12) "POST YOUR OWN ON TEH THREAD I MAY ADD IT HERE :D"
T. Factions
Spoiler 1) Phoenix Connection "Eastern Europe"
2) Elite Crew Mercenaries "Middle East"
3) Arctic Avengers "Sweden"
4) Guerrilla Warfare "Middle East"
5) Midwest Militia "USA"
6) Chechen Rebels "Chechen Republic of Ichkeria/North Caucasus"
7) Provisional Irish Republican Army "Ireland"
8] Yakuza Mafia/organized syndicate "Japan"
9) Al Queda/Taliban Insurgents "Middle East"
10) Palestinian Resistance Movement Hamas "Palestine/Israel"
11) Unknown Black Operations "Unknown"
12) "POST YOUR OWN ON TEH THREAD I MAY ADD IT HERE :D"
Ok now on to the weaponry and equipment. NOTE that any and all equipment purchased will become visible on the stock player models for added visual realism. IE Kevlar vests and helmets for example will show up on the player models.
Each player will have their own camo for the following types : standard, woodland, desert, winter, night, & urban patterns unique to the players faction.
Weaponry will have various attachments and options allowing for complete customizations to suit a players needs or preferences. NOTE that attachments and mods to weapons cost money so the more tacticool you make your weapon the more it costs to buy in game.
Players will be able to modify their player models and weapons in customizable auto buys that can be edited and saved either in the main option menu or in game menu. This will keep the round start time from being too long.
Melee weapons
Spoiler 1) Combat Knife "Each faction has their own indigenous knives. Knives also have quiet 1 hit kill back stabs for stealth kills"
2) Machete "longer range than knives but slower rate of attack. Also does more damage and can slash and stab."
Sidearms
Spoiler 1) 9x19mm Glock 18C, 19+1 round mag. & 33+1 round with extended mag.
2) .45 ACP HK USP Tactical, 12+1 round mag. 24+1 with extended mag.
3) .357 Sig P.228, 13+1 round mag. 20+1 with extended mag.
4) .50 AE Desert Eagle, 7+1 round mag. 10+1 with extended mag.
5) .40 S&W Beretta Elite, 15+ 1 round mag. 20+1 with extended mag.
6) 5.7x28mm FN 5-7, 20+1 round mag. 25+1 with extended mag.
7) 9x19mm Beretta 92FS "M9", 15+1 round mag. 20+1 with extended mag.
8] .357 Sig HK P-2000, 12+1 round mag. 20+1 with extended mag.
9) 9x18mm PMM Makarov PM, PMM, PB, & PBM, 8+1 round mag. 12+1 with extended mag.
10) 9x19mm AP 7N21 Yarygin PYa / MP-443 "Grach", 17+1round mag. 20+1 with extended mag.
11) 9x19mm Browning High Power M1935 Mark 3, 13+1 round mag. or 20+1 round extended mag.
12) .22 Winchester Magnum semi AP Kel-Tec PMR-30, 30+1 round mags. only
Shotguns "All are 12 Gauge but different types of shells are available but the standard is buckshot."
Spoiler 1) Benelli M3 Super 90, 8+1 round mag.
2) Benelli M4/M1014, 6+1 round mag. 7+1 with extended mag. tube
3) Atchisson AA-12, 8+1 round box mag. or 20+1 round drum mag.
4) USAS-12, 10+1 round box mag. or 20+1 round drum mag.
5) Saiga 12, 8+1 round banana mag. or after market 20+1 round drum mag.
6) TOZ-194, 7+1 round tube mag. 8+1 with extended tube mag.
7) Striker, Streetsweeper and Protecta shotguns, 12+1 round non detachable drum mag.
8] Mossberg 590/590A1, 8+1 round tube mag. 9+1 with extended tube mag.
9) Franchi SPAS-12, 8+1 round tube mag.
10) Ithaca 37 "Homeland Security & stakeout models", 4+1 round tube mag. 6+1 with extended tube mag.
11) MAG-7 semi auto, 5+1 round box mag. or 10+1 extended mag.
12) Kel-Tec KSG, 2 dual feed mag tubes with 7+1 rounds per tube IE total pf 14+1 rounds
Machine Pistols "usually the small 1 handed SMGs like the Glock 18 and Beretta 93R fall into this category."
Spoiler 1) 9x19mm Select Fire Glock 18 mod, 20+1 round mag. 33+1 round extended mag.
2) 9x19mm Select Fire Beretta 93R, 20+1 round mag. 30+1 extended mag.
3) 9x18mm PMM Stechkin APS, 20+1 round mag. 40+1 with extended mag.
4) 9x19mm HK VP70M, 18+1 round mag. 30+1 with extended mag.
5) 9x19mm Intratec TEC DC-9, 20+1 round mag. 32+1 with extended mag.
6) 9x19mm 7N21 AP Select fire CZ-75 AUTOMATIC, 16+1 round mag. 20+1 round with extended mag.
7) 9x18mm PMM OTs-33 "Pernach" automatic, 18+1 round mag. 27+1 with extended mag.
8] 5.45x18 MPTs semi AP OTs-23 / OC-23 "Drotik", 24+1 round mag. 30+1 with extended mag.
9) .45 ACP Colt Govt. full auto mod, 7+1 round mag. 20+1 with extended mag.
10) 9x19mm UZI pistol, 20+1 round mag. 32+1 round with extended mag.
11) 9x18mm PMM Kedr PP-91 / Klin PP-9, with 20+1 round mag or 30+1 round extended mag.
12) 9x19mm PM-98/PM-06 RAK, 15+1 round mag. 25+1 with extended mag.
Sub Machine Guns and Personal Defense Weapons "Usually larger and harder hitting that their machine pistol counter parts"
Spoiler 1) 9x19mm Styer TMP, 15+1 round mag. 30+1 with extended mag.
2) .45 ACP Ingram Mac-10, 30+1 round mag. 50+1 with extended mag.
3) 9x19mm IMI UZI, 25+1 round mag. 32+1 round with extended mag.
4) 9x19mm HK MP5A3 & A3SD, 15+1 round mag. or 30+1 round extended mag.
5) .45 ACP HK UMP-45, 25+1 round mag. or 30+1 after market extended mag.
6) 5.7x28mm AP FN P90, 50+1 round mag. only
7) 4.6x30mm AP HK MP7A1, 20+1 round mag. 40+1 with extended mag.
8] 9x18mm PMM PP-19 Bizon, 64+1 round cylinder mag. only.
9) 9x19mm Beretta MX4, 30+1 round mag. 50+1 round extended mag.
10) 9x19mm Sterling Mark 1, 4, & 5, 34+1 round mag. 40+1 with extended mag.
11) 9x19mm HK MP5A4 PDW, 15+1 round mag. or 30+1 round extended mag.
12) 9x19mm 7N21 AP PP-19-01 "Vityaz", 30+1 round mag or 40+1 round extended mag.
Combat Rifles, Assault Rifles, and Carbines
Spoiler 1) 5.56x45mm IMI Galil ARM, 35 round mag. 50 rounds with extended mag.
2) 5.56x45mm GIAT FAMAS F1 & G2, 25+1 round mag. "F1" 30+1 round extended mag. "G2"
3) 5.56x45mm Colt M4A1 RIS, 30+1 round mag. 60+1 Surefire extended mag.
4) 7.62x39mm AKM.AKMS-47, 30+1 round mag. 40+1 round RPK-47 extended mag. or 75+1 round RPK-47 drum mag.
5) 5.56x45mm Styer AUG A1, A2, & A3, 30+1 round mag. 42+1 rounds with extended mag.
6) 5.56x45mm HK G36 & G36 C & K, 30+1 round mag. or 100+1 round Beta-C dual drum mag.
7) 5.56x45mm IWI Tavor TAR-21, 30+1 round mag. 60+1 round extended Surefire mag.
8] 5.45x39mm AKS/AKM-74, 30+1 round mag. 45+1 RPK-74 extended mag.
9) 5.56x45mm Kbs wz. 1996/2004 Beryl, 20 round mag. 30 round extended mag.
10) 5.45x39mm AKS-74U, 30+1 round mag. 45+1 round RPK-74 extended mag.
11) 7.62x51mm FN SCAR-H, 20+1 round mag. 30+1 round curved aftermarket mag.
12) 7.62x51mm FN FAL, 20+1 round mag. or 30+1 SAW curved extended mag.
Sniper Rifles, Anti Material Rifles, and Designated Marksman Rifles
Spoiler 1) 7.62x51mm Styer Scout Tactical, 5+1 round box mag. or 10+1 round mag.
2) .338 Lapua Magnum AI AWM, 5+1 round mag. or 10+1 round extended mag.
3) 7.62x51mm HK PSG-1, 5+1 round box mag. or 20+1 round box mag.
4) 5.56x45mm Sig 550/Stgw.90, 20+1 round mag. or 30+1 round extended mag.
5) 7.62x54mm R Dragunov SVD, 10+1 round mag. only
6) 7.62x51mm Bor / Alex, 5+1 round box mag. or 10+1 box mag.
7) 7.62x54mm R SVU/SVU-AS, 10+1 round box mag. only.
8] 7.62x51mm Remington M40A1 & A3, 5+1 round box mag. or 10+1 round extended box mag.
9) 12.7x108mm "<- 0.0 holy shit" OSV-96 large caliber sniper / anti-materiel rifle, 5 round box mag. only
10) .50 BMG 12.7 x 99mm WKW Wilk "Wolf" /Tor, 7+1 box mag. only
11) .50 BMG 12.7 x 99mm DSR-Precision DSR 50, 3+1 round box mag. or extended 5+1 box mag.
12) .50 BMG 12.7 x 99mm Barrett M82A3/A1M, 5 round M90/95 box mag. or 10 round standard mag.
Light and General Purpose Machine Guns
Spoiler 1) 5.56x45mm FN M249 SAW/PARA, 100 round belts in box or canvas bags only.
2) 7.62x51mm M60/M60E3 & E4 Mark 43 Mod.1, 100 rounds in belt with box or extended 200 round belt no box just belt and ammo.
3) 7.62x51mm MG3 GPMG, 50 round belts in plastic drums of 100 round belts with no box just belt n ammo
4) 5.56x45mm Negev SAW, 150 round belt in canvas bag or larger 200 round belt in canvas bag.
5) 7.62x54mm R Kalashnikov PK/PKM, 100 round belt+box or 200 round belt only no box
6) 7.62x51mm FN MAG "M-240 & Msrk 48 Mod.0", 100 or 200 round belts only no boxes for belts.
7) 5.56x45mm STK / CIS Ultimax 100 LMG, 30 & 60+1 box mags as well as 100+1 round drum mag.
8] 5.56x45mm Styer AUG/Hbar, 30+1 or 42+1 round mags.
9) 7.62x39mm RPK/RPKS-47 LMG, 40+1 round mag. or 75+1 round drum mag.
10) 5.34x39mm RPK/RPKS-74 LMG, 30+1 or 45+1 round mags.
11) 5.56x45mm L86A1/SA-80 LSW, 30+1 STANAG or 60+1 round Surefire mag.
12) 7.62x39mm Degtyarov RPD LMG, 100 round belt in drum mag. only
Again thats it for tonight. Ill get working on the light and general purpose machine gun lists later.
If you have any suggestions or questions for factions, weapons, equipment, game modes, exc. feel free to post them. 9× editiert, zuletzt 06.11.11 07:14:02