you could fix it for me i would be so happy
im trying to make it. so if you say "password" it opens
a specified dyn_wall and if your 2 tiles away from it. it does not work. the name of the dyn_wall would be 'admindoor' so if you could i would love you.
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addhook("say"trigger") function say(txt,trigger) if txt == "password" then if func_dynwallname == "admindoor" then parse("trigger..func_dynwall "admindoor") end return 1 end end