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English Little bug of CS2D

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old Little bug of CS2D

Suprise
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IMG:https://i40.servimg.com/u/f40/17/30/54/57/bug10.png


This is my bug! But ago I saw any bug. Button bug, trigger bug and more.

old Re: Little bug of CS2D

EngiN33R
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As said before, write exactly what the bug is - at the moment all I see is smoke clouds on a black background.

old Re: Little bug of CS2D

Suprise
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Umm.. This map is es_city_escape_3.6 ! And This black "backround" only hide if Terrorists escaped! But now i saw it. And saw an invisible barricade!

old Re: Little bug of CS2D

EngiN33R
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I still don't get it. Are you only supposed to have/see the background when you escaped? Then it might be a flaw in the map.

And you're showing us an invisible object? I can't see that invisible barricade on your image.

old Re: Little bug of CS2D

StirlizZ-Fapicon
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All right man, this is old well-known bag of map. Map is es_city_escape. This image has been removed at start by trigger_start, but you joined after removing so you see it again. I have no idea why DC don`t fix it.

old Re: Little bug of CS2D

DC
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user StirlizZ-Fapicon has written
All right man, this is old well-known bag of map. Map is es_city_escape. This image has been removed at start by trigger_start, but you joined after removing so you see it again. I have no idea why DC don`t fix it.

this doesn't seem to be true.

I can't re-construct that behavior. trigger start works properly on my simple test map and the entity states are transmitted properly to players that join later (so an image connected with trigger_start is hidden for them as well, broken windows are broken etc.).

old Re: Little bug of CS2D

Apache uwu
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On the subject of trigger_start ---> it does not trigger lua's hook. It seems map is loaded then lua.

@topic: Maybe the when the server is loading the map the clients have not connected yet -- causing the misfunction of some start triggers on mapchange.
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