Forum

> > News > CS2D Beta 0.1.2.0
Forums overviewNews overviewLog in to reply

English CS2D Beta 0.1.2.0

167 replies
Page
To the start Previous 1 2 3 4 5 6 7 8 9 Next To the start

old Re: CS2D Beta 0.1.2.0

DevGru
User Off Offline

Quote
user Zermos has written
Turrets will not try to kill me. weird.... must be bugs :l


That bug occurred when I joined the Escape del virus server too, the turrets near the T spawn isn't shooting us.

old Re: CS2D Beta 0.1.2.0

Zermos
User Off Offline

Quote
user DevGru has written
user Zermos has written
Turrets will not try to kill me. weird.... must be bugs :l


That bug occurred when I joined the Escape del virus server too, the turrets near the T spawn isn't shooting us.


This should be fixed :l

old Re: CS2D Beta 0.1.2.0

tom282f3
User Off Offline

Quote
@user Mir:
Maybe it's the old hacks which is suitable for both 0119 and 0120. I don't use them so I don't really know them though.
BTW whats your server Mir?

old Re: CS2D Beta 0.1.2.0

CoSmo
User Off Offline

Quote
Hello guys.

I hadnt read the Thread Discussion about developing this new version.

Also i am a bit noob in scripts etc


But i ask this: Like in normal counter-strike, is it possible to have the flashlight OFF in servers that we dont wish to have it? Thats important to now, because since we at PCS Project are running some Tournaments [for example PCL] which have already started with previous version, probably it would be better if the next matches would be played still with old version settings [no flashlight].


If it has already been asked, i apologise.

old Re: CS2D Beta 0.1.2.0

DC
Admin Off Offline

Quote
yeah Jarago, it simply consumes too much memory and takes too long to be calculated on big maps and is therefore automatically disabled in these cases.

old Re: CS2D Beta 0.1.2.0

DC
Admin Off Offline

Quote
no, user SQ (who developed the light engine) told me to limit it to that size. so I'm doing that. sorry.

old Re: CS2D Beta 0.1.2.0

DC
Admin Off Offline

Quote
@user Bobakrome: then one of those things happened:
• you didn't enable the light engine (off by default!)
• your map is too large (lights don't work on huge maps)
• you didn't create a room (lights only work in rooms)
To the start Previous 1 2 3 4 5 6 7 8 9 Next To the start
Log in to replyNews overviewForums overview