English Ideas for Counter-Strike 2D 0.1.2.1

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05.07.12 01:09:35 pm
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EpicCrisis
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Walking over weapons will pick up ammo for the particular weapon. So when your holding an M4A1 and you walk over the same weapon, you'll pick up ammo. On the other hand, holding a different weapon will not let you pick up ammo for the M4A1.

1100th reply!
Another Day Another Shitload Of Shit
05.07.12 01:13:13 pm
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Yates
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^ I second his post ^
05.07.12 01:15:56 pm
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DC
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I don't. That's not how it works in CS either.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
05.07.12 01:16:47 pm
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Avo
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^ I minute his post ^
Sorry, I mean:
^ I support his post ^
05.07.12 01:25:04 pm
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DC
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Okay. Stop this ^ shit now.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
05.07.12 01:27:31 pm
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KiRa_3
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I said I want draggable MENU ( serveraction menu )
damn it!
05.07.12 01:31:05 pm
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Jynxxx
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user EpicCrisis has written:
Walking over weapons will pick up ammo for the particular weapon. So when your holding an M4A1 and you walk over the same weapon, you'll pick up ammo. On the other hand, holding a different weapon will not let you pick up ammo for the M4A1.

1100th reply!


Cant this be created with lua.

user KiRa_3 has written:
I said I want draggable MENU ( serveraction menu )
damn it!


And what will this help?
05.07.12 01:40:38 pm
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Yates
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user DC has written:
I don't. That's not how it works in CS either.

Okay, it's your game. I'll just take a look at my Lua options and go from there, that's why you added Lua anyway.
05.07.12 03:53:30 pm
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EngiN33R
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Here's a simple implementation of the suggestion to pick up ammunition for the weapon being held.
More >
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
05.07.12 04:38:53 pm
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BR_Omar
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a new option to the turret by pressing [E] a menu to choose who he attacks, it would be good for deathmatch.
05.07.12 11:45:12 pm
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eXoTiiC_
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Ranks / Levels .... like Call of Duty ... Prestiges that were nice man
05.07.12 11:48:54 pm
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Seekay
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It's Counter-Strike. Not Call of Duty.

Also, it can be done by Lua, and as far as I know, there are already level and rank scripts.
whomst has summoned the almighty one
07.07.12 05:40:21 pm
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DreyLiky
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There are some errors in the game cs2d!
Need to fix: When recharging cannot draw logo, open triger_use, include the lantern! It is done in the Counter Strike 1.6 from Valve corporation!

Now that you can add!

Editor: you Can add (Well, for example, call it Env_Script) Env_Script function in the map editor! What is it for? Well, for example we write in it some lua script while maintaining a card is stored in the maps folder with the same name as the map! It would be more convenient to create one illumination of syntax as in notepad++!

Such ideas have already offered! But I can't read more than 55 pages!!!

Sorry for my English! I am easy to Ukraine!
07.07.12 06:52:40 pm
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Majatek
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user DreyLiky has written:
snip

This suggestions thread is not a FAQ.
All posts generated by this user derives from consensus. Upcoming project after the Halo weapons series: Mass Effect "50 shades of DC" - Analkisses#1
07.07.12 10:53:53 pm
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archmage
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Pressing Esc calls menu hooks.
We must secure the existence of our people and a future for white children. 14/88
08.07.12 12:55:55 am
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escarabajo
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The new
Spoiler >
is
08.07.12 01:14:53 am
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Avo
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Blurred images would be good, something like lua function
imageblur(id,x,y)
where:
id is image id
x is strength of blur x (in pixels, from the middle of image [x=0] to x position)
y is strength of blur y (in pixels, from the middle of image [y=0] to y position)
08.07.12 07:07:42 am
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Tharontur
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i want portal gun shoot at Walls
copycat - an user.
08.07.12 08:02:13 am
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A Mad Bro
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you wouldn't be able to see them. its 2d
duh
On the outside I may appear like an emotionless sarcastic piece of shit but just like an onion when you peel off more layers you find the exact same thing every single time and you start crying.
08.07.12 11:13:06 am
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VADemon
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cs2d lua hook leave
leave(id,reason [,kickreason]

Add a new parameter: kickreason
Gives the kick/ban reason if the player was kicked or banned.

Add a new return value(s):
return 1 - Don't show the kick/ban message
return 2 - Don't show any messages at all when a player leaves ("Silent leaving" ?)

PS: return 2 is also acceptable for cs2d lua hook join
PPS: If the hook leave is called after message was sent to all players then it's still possible to implement via editing the kick/ban command:
kick 2 "you are stupid" 1
Syntax:
kick , ID, reason, show message?
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