English Ideas for Counter-Strike 2D 0.1.2.1

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18.04.12 12:22:28 pm
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Enderwarrior - RUS
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Some ideas:
• Customizable NPC relationship to CT/T team.
• NPC vs NPC. (soldier vs all monsters, snark vs monsters and soldier, vortigaunt vs headcrab+zombie, etc.)
• New effect for env_weather: Birds. (bird shadows will fly around)
• Realistic player and npc shadows: black copy of player/npc image instead of shadow.bmp image.
• Animations for NPCs. (expect for zombie, zombie already have animations)
• Legs for vortigaunt, soldier and zombie NPCs.

Examples:
Realistic Shadows: IMG:http://img41.imageshack.us/img41/4025/lol00000.jpg
edited 2×, last 18.04.12 02:02:49 pm
IMG:http://i.imgur.com/REXLf.gif
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18.04.12 12:26:36 pm
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Axel340
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1.Please add a block, through which you can look but you can not shoot.
2.Add func_displacement which will move the player in a certain direction at a certain speed.
3.Add info_drop which will disposed of the player has certain types of weapons either all weapons.
18.04.12 12:31:46 pm
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Enderwarrior - RUS
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user Axel340:
EngiN33R has written:
All right people, here's a very important post:

flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame
• More weapons
• More NPCs
• Weapon editor
• Customizable NPCs
• Crouching
• Jumping
• More entities
• Voice chat (we've been over this...)
• Vehicles
• Lag compensation
• Anything that can be done with Lua
• Different resolutions

Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.

More entities...
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18.04.12 12:44:40 pm
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Axel340
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Why, then, this topic?!
18.04.12 01:49:42 pm
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Paszczak
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Fn2000 can have add special function on right click [throw granade] more npcs more weapons and more funny items
18.04.12 01:55:39 pm
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VAU
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Fn2000 is enough powerful, I think. It jeeds no Specials.
How about a Grenader on the Ak?
18.04.12 03:01:51 pm
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Chex
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user Jela331 has written:
user Avo has written:
user Xirot: has written:
cs3d

Pretty good idea... Wait... Maybe cs4d would be better?


4 dimensions do not exist.


4th dimension is time :3. And it very well may be that there are 4 physical dimensions. In that world, time would be the fifth dimension.
Who needs a sig?
18.04.12 03:53:06 pm
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Navy Seal
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Little off topic
Time is not a dimension. There was a research about big bang theory, which stated that when the universe was created there were 10 dimensions, but majority of them faded out and we have only 3 dimensions left and it is impossible for us to imagine a 4 dimensional object, because we live in 3 dimensions.
Lets stop this off topic now.
18.04.12 06:58:29 pm
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Avo
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user DC
What do you think about 'shot' hook?
Code:
1
addhook("shot","sample.shot")
18.04.12 07:12:51 pm
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Trali
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change bulet
Thats it my world.
18.04.12 07:40:57 pm
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Phenixtri
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kind of pointless to have a suggestions thread if ideas are forbidden from being suggested Pretty much defeat the purpose of the thread does it now? Tho granted idiot comments like more gunz and entities should be removed but at least well thought out and descriptive ideas/posts should be taken into consideration.

Just my 2 cents is all.
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19.04.12 01:04:11 am
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Redoxx-
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What about to add a new m4a1 weapon with granade launcher just press [Right click] and you will throw a granade
1/ granades ammo

M4a1 name m5a1 GL = Granade Launcher
Pwnisher made one wep skin of m4a1 With Granade launcher
ahh idk how the hell is called the GL of weapons...
After 2 years, i decided to be a Map maker.
19.04.12 01:39:35 am
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sheeL
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user Avo has written:
user DC
What do you think about 'shot' hook?
Code:
1
addhook("shot","sample.shot")

what??

use
Code:
1
addhook("hit","hitey")


shoot = hit
hit = shoot
19.04.12 02:28:02 am
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KiRa_3
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• Noclip command in console
• more npc
• inserting .gif pictures in editor

> Don't know how to use info_oldrender and info_botnode
19.04.12 04:49:54 am
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Chex
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All I ask for is NPC commands like the bot commands. Not more advanced AI, but a method of making it so we can have our own.
Who needs a sig?
19.04.12 01:42:20 pm
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exel80
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Map editor new feature idea:
> Make env_lua enties.

env_lua features:
- can use lua scipt in map.

IMG:http://i.imgur.com/DWuz9.png

> http://imgur.com/DWuz9
ps. i think this script not work, but this is example only

Example:
i have 1 trigger_use, then i use name and trigger:
Name: button1
trigger: luascript1

then i make env_lua entites and name it luascript1

and if player press button1, luascript1 run code and done.

(i hope you understand and add this in game)
19.04.12 01:49:55 pm
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Tobey
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user exel80 has written:
Map editor new feature idea:

Make env_lua enties.

env_lua features:
- can use lua scipt in map.


you can use luascripts for maps only by putting them in the maps directory and naming them like the map, but with .lua extension. however, it's delivered to any client who downloads the map aswell.
signature too huge
19.04.12 01:53:19 pm
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exel80
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user Tobey has written:
you can use luascripts for maps only by putting them in the maps directory and naming them like the map, but with .lua extension. however, it's delivered to any client who downloads the map aswell.


okay. i did't know that trick

but this idea is cool and make same thing
19.04.12 05:39:58 pm
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Avo
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user sheeL has written:
shoot=hit
hit=shoot


No. I mean: ON SHOOT. It's like attacking hook, but it would work only every shot. Not mouse1 holding.
19.04.12 05:51:48 pm
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Jela331
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user exel80 has written:
Map editor new feature idea:
> Make env_lua enties.


It should be called, info_lua.
Env stands for enviromment.
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