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Englisch Ideas for Counter-Strike 2D 0.1.2.1

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alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Enderwarrior - RUS
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Some ideas:
• Customizable NPC relationship to CT/T team.
• NPC vs NPC. (soldier vs all monsters, snark vs monsters and soldier, vortigaunt vs headcrab+zombie, etc.)
• New effect for env_weather: Birds. (bird shadows will fly around)
• Realistic player and npc shadows: black copy of player/npc image instead of shadow.bmp image.
• Animations for NPCs. (expect for zombie, zombie already have animations)
• Legs for vortigaunt, soldier and zombie NPCs.

Examples:
Realistic Shadows: IMG:https://img41.imageshack.us/img41/4025/lol00000.jpg
2× editiert, zuletzt 18.04.12 14:02:49

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Axel340
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1.Please add a block, through which you can look but you can not shoot.
2.Add func_displacement which will move the player in a certain direction at a certain speed.
3.Add info_drop which will disposed of the player has certain types of weapons either all weapons.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Enderwarrior - RUS
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user Axel340:
EngiN33R hat geschrieben
All right people, here's a very important post:

flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame
• More weapons
• More NPCs
• Weapon editor
• Customizable NPCs
• Crouching
• Jumping
• More entities
• Voice chat (we've been over this...)
• Vehicles
• Lag compensation
• Anything that can be done with Lua
• Different resolutions

Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.

More entities...

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Chex
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user Jela331 hat geschrieben
user Avo hat geschrieben
user Xirot: hat geschrieben
cs3d

Pretty good idea... Wait... Maybe cs4d would be better?


4 dimensions do not exist.


4th dimension is time :3. And it very well may be that there are 4 physical dimensions. In that world, time would be the fifth dimension.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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Little off topic
Time is not a dimension. There was a research about big bang theory, which stated that when the universe was created there were 10 dimensions, but majority of them faded out and we have only 3 dimensions left and it is impossible for us to imagine a 4 dimensional object, because we live in 3 dimensions.
Lets stop this off topic now.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Phenixtri
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kind of pointless to have a suggestions thread if ideas are forbidden from being suggested Pretty much defeat the purpose of the thread does it now? Tho granted idiot comments like more gunz and entities should be removed but at least well thought out and descriptive ideas/posts should be taken into consideration.

Just my 2 cents is all.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Redoxx-
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What about to add a new m4a1 weapon with granade launcher just press [Right click] and you will throw a granade
1/ granades ammo

M4a1 name m5a1 GL = Granade Launcher
Pwnisher made one wep skin of m4a1 With Granade launcher
ahh idk how the hell is called the GL of weapons...

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

exel80
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Map editor new feature idea:
> Make env_lua enties.

env_lua features:
- can use lua scipt in map.

IMG:https://i.imgur.com/DWuz9.png

> http://imgur.com/DWuz9
ps. i think this script not work, but this is example only

Example:
i have 1 trigger_use, then i use name and trigger:
Name: button1
trigger: luascript1

then i make env_lua entites and name it luascript1

and if player press button1, luascript1 run code and done.

(i hope you understand and add this in game)

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Tobey
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user exel80 hat geschrieben
Map editor new feature idea:

Make env_lua enties.

env_lua features:
- can use lua scipt in map.


you can use luascripts for maps only by putting them in the maps directory and naming them like the map, but with .lua extension. however, it's delivered to any client who downloads the map aswell.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

exel80
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user Tobey hat geschrieben
you can use luascripts for maps only by putting them in the maps directory and naming them like the map, but with .lua extension. however, it's delivered to any client who downloads the map aswell.


okay. i did't know that trick

but this idea is cool and make same thing
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