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Englisch Ideas for Counter-Strike 2D 0.1.2.1

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alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Redoxx-
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user Enderwarrior - RUS hat geschrieben
Some ideas:
• Customizable NPC relationship to CT/T team.
• NPC vs NPC. (soldier vs all monsters, snark vs monsters and soldier, vortigaunt vs headcrab+zombie, etc.)
• New effect for env_weather: Birds. (bird shadows will fly around)
• Realistic player and npc shadows: black copy of player/npc image instead of shadow.bmp image.
• Animations for NPCs. (expect for zombie, zombie already have animations)
• Legs for vortigaunt, soldier and zombie NPCs.

Examples:
Realistic Shadows: IMG:https://img41.imageshack.us/img41/4025/lol00000.jpg

I love this ideas,DC add them!!

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

shadow_murder
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well i think that the creator of cs2D should fix the bug with awp.

for example when you shoot and equip something else(quickly) and put the awp again you can shoot again.

who agrees to say this to the creator to fix this bug?

oh yes and a very nice idea is to put in cs2D achievements as like do 100 kills with usp
1× editiert, zuletzt 21.04.12 14:44:55

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

shadow_murder
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ok? nevermind another good idea who it came to my mind while i was playing bf3 is that when a bazooka or a bullet of a sniper passes next to your player then you can hear a sound like fouah when a bazooka passes and a fiou when a sniper bullet passes(sniper has large damage thats why it does a sound and a bazooka rocket is large so it does fouah)

tell me if its a good idea everyone



( cookie for yes)

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Alistaire
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Well we already told you that in CS2D the bullets aren't that slow that you'd need to hear a sound when one gets past you.

You could make some really hard script tho, which adds a sound to every single part of the bullet's line so that it'd sound like that.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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Players move a little slower (0.1 slower) when get hit by bullet, adding a bit realism to the game. Sound of bullets passing next to you is good. Crosshair will enlarge when shooting bullets.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Mechanolith
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user Navy Seal hat geschrieben
@user EpicCrisis:
this will destroy standard gameplay, because pro players are quite used to strafing (dodging enemy bulets).

And that's where the realism part comes.
When you get hit by a bullet in real life i guess you don't keep running healthfully.

But this can be made with scripts though...

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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user Mechanolith hat geschrieben
And that's where the realism part comes.

And that's where the producing of game part comes. You simply cannot add a such huge feature into the game, without having fights among conservative people, who want to keep the gameplay same, and others, who want to add realism, weapons, npcs and all the rest. This will cause huge blow to popularity of a game, which already struggles to get attention of new players.
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