English Ideas for CS2D - READ THE FIRST POST (OP)!

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31.12.12 12:59:13 pm
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DevGru
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@user WinterPwnd: He's just acting like a butthurted kid because he said something wrong on the Steam Games thread and I said "Nope.avi" to him.
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01.01.13 06:00:55 pm
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WinterPwnd
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Something like the ability to move the whole map but just with parts of it. You select an area and you move it up down left and right just like when moving the map. It will be REALY usefull.
Is the w33d on the show real?
01.01.13 08:14:36 pm
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Tonii-chan
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A Destroyable Obstacle

A tile type which you can shoot through with guns, but destroy it with melee or explosives. i would like that for zombie maps.
02.01.13 02:07:41 pm
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KiRa_3
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err... I don't understand what you mean @user Tonii-chan:
02.01.13 02:33:08 pm
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WinterPwnd
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user KiRa_3 has written:
err... I don't understand what you mean @user Tonii-chan:


Something like the breakable object, but this thing acts like an obstacle that can be broken only with grenades and melee weapons.
Is the w33d on the show real?
02.01.13 04:20:52 pm
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Medeiros
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More >

If you can't suggest bug fixes in this thread, then where can you?

--- Edit ---
Never mind, user StirlizZ-Fapicon revived the bugs thread, going to put it there.
edited 1×, last 02.01.13 07:26:09 pm
02.01.13 04:34:43 pm
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StirlizZ-Fapicon
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user Tonii-chan has written:
A Destroyable Obstacle

A tile type which you can shoot through with guns, but destroy it with melee or explosives. i would like that for zombie maps.


Nice idea, agree with him. +1

Somebody remember deleted tile type - wade?
Bring it back, there is many maps which can using sound of wet dirt
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
05.01.13 05:55:25 pm
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Noname12345 -GER-
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i dont know if this idea already suggested but i have some ideas for the map editor:

ADDED trigger_lua => a enity, triggerED by lua OR
can trigger an hook in lua scripts

ADDED in ALL enity´s the "offset" function (e.g. gen_FX)

ADDED (much) more effects (can be done with gen_FX or something else)

(sry for bad English)
Was kuckst du?
05.01.13 08:56:56 pm
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SnipeR95
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A Table for buildings. We need access to players buildings [Turrets, Walls, Dispensers, etc...]

Access :
> local buildinglist = builds(id,"buildtable") -- or anything.


Table Example :

0 = walls
1 = turrets
2 = dispensers
3 = ..
4..

Code:
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buildtable = {
[1] = { -- Player ID
     [0] = { -- Walls 
     {54,34},{42,230},{12,1}
          }
     [1] = { -- Turrets
     {24,3},{34,8}
          }
     ...
     }

[2] = {
     [0] = {
     {92,54},{81,23},{8,10}
          }
     [1] = {
     {26,24},
          }
     ...
     }

[3] = {
...
     }
...

}


INFO Get Buildings Information.
@file cs2d SnipeR's Admin Script v1.1.5 (8) <-- MOUSE ADMIN CONTROL ! <-|-> @file cs2d Weapon Detector By SnipeR95[TR] v1.2 (17)<-- WEAPON DETECTOR !
05.01.13 09:42:20 pm
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Infinite Rain
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A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
07.01.13 02:36:48 pm
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KiRa_3
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I couldn't build a perfect soccer map for bots
example: In the left side there's a place where ct throws the ball, I putted the botnode entity behind of it, and there's a place where t throws the ball too, i put the botnode behind of it too. when I saw t had the ball he just threw it to the place where ct throws the ball, so it's a own goal! I think there must be classifications on the botnode entity. example:

O Both
O CT Only
O T Only

So you just click the O to choose what bots will go there
07.01.13 08:20:51 pm
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Gajos
BANNED
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second, ms100, always

Parameters:
• id: player id
Banned for Hacking/Cheating in CS2D /DC
07.01.13 08:24:28 pm
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Yates
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@user Gajos:
Code:
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for _,all in pairs(player(0,"table")) do
     -- Your random shit here
end

This is how people have been doing it for a long time now. Get used to it.
07.01.13 09:19:24 pm
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Infinite Rain
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Possibility for servers to check client's settings.
Like... to check their controls.

Also it would be nice if you will add possibility for server to bind client's controls (temporarily). The previous controls will be set after the client left the server.

Example
Code:
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serverbind('b', 'say !fireworks')


Those binds will be set when client join the server.

---

It would be so awesome to have an option like that!
With this possibility, it would be possible to create cars, which would be driveable using W A S D, Like in GTA!
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
07.01.13 09:39:34 pm
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mafia_man
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user Infinite Rain
Lol no.
If it will be something like "!up" etc. it would require header bytes + 3 bytes for string. Let's say there are 2 header bytes.

Bytes to send = 2 + 3 = 5;

So if someone will hold the UP key he will send a lot of traffic to server causing lags. And there's another problem, cs2d only will send the !up message when key is pressed and not everytime when it's held, and if it will send everytime when it's held it will send a lot more bytes: 50 frames * 5 bytes per second.
(It depends how cs2d sends player movement data to servers)

Think before you post another pointless suggestion.
edited 1×, last 07.01.13 09:43:44 pm
07.01.13 09:42:31 pm
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WinterPwnd
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user StirlizZ-Fapicon has written:
user Tonii-chan has written:
A Destroyable Obstacle

A tile type which you can shoot through with guns, but destroy it with melee or explosives. i would like that for zombie maps.


Nice idea, agree with him. +1

Somebody remember deleted tile type - wade?
Bring it back, there is many maps which can using sound of wet dirt


+1 as well, also it would be nice if when you bind a key and a command trough console, the bind doesnt disapear/wipe each time you restart the game.
Is the w33d on the show real?
07.01.13 09:45:19 pm
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mafia_man
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user WinterPwnd
sys/autoexec.cfg - You can set your custom binds here and they will be always until you remove them from this file.
07.01.13 09:46:34 pm
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Infinite Rain
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@mafia_man
lolno
this suggestion is NOT pointless. You still can use it for extra server action.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
07.01.13 10:05:28 pm
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VADemon
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@user mafia_man: @user Infinite Rain:
The only way to reduce the traffic would be to make it kinda toggle-able

Whenever the key is pressed > toggle on
key is released > toggle back to off

Isnt a very good solution due to possible packet loss (~> extra packets to confirm?) but I'd like to see this feature though

DC won't implement it. Simply.
08.01.13 02:46:48 am
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Untitled
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user Tonii-chan you can just
do that in the map editor.
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