English Ideas for CS2D - READ THE FIRST POST (OP)!

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15.05.17 10:11:22 pm
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Quattro
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Hello, my idea is maybe fix the interface before greenlight?

The pointer and text are barely visible and the old resolution doesn't work like it used to.



And of course, I need to bump these:

replay function
144FPS+
custom pointer settings
Fix LC, (FlooD's lua LC worked fine)
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17.05.17 09:53:48 am
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carb0n
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Define a function for:
1- get hud text size(width and height).
2- show hud text with effects(fade in for example).
3- be able to set color background for hud texts.
19.05.17 04:55:45 pm
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NAC
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You could put a Dual Elites, the character can carry two pistols. and also adjusts the burst mode of glock and famas, making the shot was in 3 shots followed, and not like by instead of 3 shots for each side as the shotgun.
19.05.17 05:27:17 pm
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thedarkgamerYT
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put a Dual Elites, the character can carry two pistols pls
19.05.17 06:25:54 pm
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Starkkz
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user Quattro has written:
Fix LC, (FlooD's lua LC worked fine)

You should elaborate more on this.
lol
20.05.17 09:03:09 pm
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Quattro
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@user Starkkz:

It's a delicate subject to discuss because the difference is subtle. When the game had no lag compensation implemented, player FlooD created a lua script, it allowed to aim directly on players with any ping. It was accurate enough, although sometimes you could miss the shot but it would still count.

Now it is implemented in game and it feels off, especially vs high ping players. You see them first, you hit all shots first, yet after they die, hp drops to red. I don't remember this happening before. It's like too much time is compensated.
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20.05.17 09:06:38 pm
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Starkkz
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@user Quattro: I think that's some kind of expected behaviour (not something to be fixed), but only a developer would be able to confirm this.
lol
20.05.17 11:43:24 pm
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Quattro
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@user Starkkz:

Well today I played vs some high pingers and noticed that many shots don't count, while they hit normally. So I used dos attack against my own PC and made my ping 150 I could hit much more shots.
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21.05.17 12:36:15 pm
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DC
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@user Quattro: You mean YOUR HP drops caused by hits from high ping players AFTER you killed them?

If yes: That shouldn't be possible. A CS2D server does not allow dead players to cause damage. So as soon as you killed someone you can't lose HP by hits from that player anymore. The only situation which would make it look like that would be if you / the server have a high latency too.

This can't really be compensated because the other player did do the damage. You just get notified a bit late because of the latency. I could do local damage prediction but that would be a mess and it would lead to more issues.
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22.05.17 09:20:44 am
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carb0n
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Hello guys

What about 3d entities??
At the moment cs2d entities have 2 properties (x.y) and you can't place an item and breakable in the same place . if we be able to set z property for them we can do it easily.
item (x=1.y=1.z=1) , breakable (x=1.y=1.z=2)
breakable z is more than item so item is below it and player most break breakable to see it.

I think it make mapping easier
22.05.17 10:31:49 am
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xsiN
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@user carb0n: That can be done with lua
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22.05.17 10:45:20 am
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BcY
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• Transparency setting would be great for Env_Cube3d so we could make easy roofs i think.
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22.05.17 04:11:54 pm
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carb0n
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user xsiN has written:
@user carb0n: That can be done with lua


I just mentioned an example . a lot of other entities can be used in same place.
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