English CS2D Bug Reports

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19.05.17 07:13:48 pm
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SQ
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@user thedarkgamerYT: Yeah, seems like this happens only for low quality smoke.
CS2D 1.0.0.3D
19.05.17 07:17:32 pm
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thedarkgamerYT
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ok thank you SQ
19.05.17 07:34:20 pm
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Masea
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@user SQ: I've used cs2d cmd bot_freeze 1, maybe this is the reason. However, cs2d cmd ai_rotate works pretty much fine.
IMG:https://i.hizliresim.com/ZZGNLA.png
19.05.17 07:50:05 pm
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DC
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cs2d cmd bot_freeze freezes the bots. It shouldn't be a big surprise that they can't aim while being frozen. I guess cs2d lua cmd ai_rotate works anyway because it is an instant operation which does not require the bot update loop (which isn't executed when bots are frozen). I hope that helps to clarify the behavior.
edited 1×, last 19.05.17 08:03:29 pm
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19.05.17 09:23:42 pm
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Danel 31
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19.05.17 09:35:15 pm
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SQ
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@user Danel 31:
SQ has written:
Just so reports doesn't repeat:
I've fixed issues with radar getting all messed up after tabbing out when lighting engine is not enabled. And few related issues to that.


Also that's because you have disabled lighting and played with settings a bit. I think it fixes itself if you press options.
CS2D 1.0.0.3D
19.05.17 09:41:13 pm
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Danel 31
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@user SQ: Oh Thanks
19.05.17 11:12:04 pm
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Masea
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I'm using that command to disable Standart AI.lua, following thing I do is running my own bot script. If I would have changed Standart AI.lua then Standart AI.lua of people's who are going to download my mod will be changed as well. So, to block this, I've used this way.

I mean, I can't change and re-code Standart AI.lua if this would change everybody else's too.

And now, I want to use cs2d lua cmd ai_aim. What do you suggest?
IMG:https://i.hizliresim.com/ZZGNLA.png
20.05.17 12:14:35 am
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DC
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@user Masea: Just overwrite the AI functions with your own ones. Unfortunately
bots/Standard AI.lua
is parsed AFTER all the other scripts. So to make it work anyway I suggest to use a timer (cs2d lua cmd timer) which then runs a dofile for your own AI script. It should be sufficient to run it once with a tiny delay. Put this in any of the Lua files you load:
Code:
1
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timer(1,"loadAI")
function loadAI()
     dofile("sys/lua/YourAIScript.lua")
end


In your own AI script you just overwrite the Lua functions that CS2D calls for the AI. There are just a few. Basically all the functions defined directly in
bots/Standard AI.lua
- they all start with "ai_"
You can actually just copy that standard AI script and change what the already defined functions do.

btw: This is going off-topic. If you need further help with this please create a separate thread
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22.05.17 05:03:18 pm
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Mora_rus
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I don't know when exactly it happens, maybe bcs of fast-switching..
Wrench is not used to fix, but damage your buildings, after next it's switch is okay:
https://youtu.be/3S9MGjrEQaQ
22.05.17 08:10:56 pm
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SlowPoke101
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retry
and
reconnect
in console while an sfx is playing will not stop the sfx
23.05.17 06:38:33 am
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Danel 31
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@user SQ: Look bug Link https://www.youtube.com/watch?v=vnKeZWTLc44&feature=youtu.be
IMG:http://i.imgur.com/YRjqAx8.jpg

@user SQ: crash server Link https://youtu.be/prznw2pA9WQ
edited 1×, last 23.05.17 08:31:24 am
23.05.17 02:42:46 pm
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SQ
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@user Danel 31: Thanks, very useful! Also this might have been fixed already (not released yet though)
CS2D 1.0.0.3D
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