English CS2D Bug Reports

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28.01.17 07:02:03 pm
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Noc
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How to fix options bug? Where you open options and the game crushes
How to mage Cool Signature
28.01.17 08:46:50 pm
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VADemon
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@user Noc: http://www.unrealsoftware.de/forum_posts.php?post=327548&start=740#post403988

That's a combination of OpenGL + Advanced Shadows + Non-english language
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28.01.17 08:54:52 pm
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Hajt
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@user VADemon: hes talking about the bug when you open "Options" in-game on the server, this happens only in OpenGL mode.
edited 1×, last 28.01.17 11:09:05 pm
01.02.17 04:29:11 pm
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Noc
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well with directx you can't alt+tab so this is really messed up and still wasn't fixed...
How to mage Cool Signature
04.02.17 11:59:08 pm
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Hajt
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Why screenshots in OpenGL mode are so ugly?

IMG:http://i.hizliresim.com/OVg5r0.png
05.02.17 10:57:01 am
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DC
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that is indeed ugly
I can't reproduce this issue on my PC. Maybe something driver related? I don't know...
Anyone else having this issue?
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05.02.17 11:15:07 am
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Hajt
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These screenshots are disgusting

Well nvm it's not a big issue haha but now I've got a problem with votemap. My server contains huge number of maps but I can vote only for default one maps like de_dust, de_dust2 etc. And hmm does cs2d cmd mp_mapvoteratio works correctly? I set value 0.2 and half of players voted for map and nothing happened. That's weird.
06.02.17 03:10:25 pm
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DC
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@user Hajt: The maps need to be in the map cycle of your server (there's a cfg file for that), otherwise they can't be voted. Was this the case for the voted map?

I'm not sure what maps the voting menu displays, but people can also vote for unlisted maps by using the cs2d cmd votemap command manually.

The voting system isn't very thoroughly tested and I think it doesn't give you proper feedback when you vote for invalid stuff so it's very possible that something is going wrong.
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06.02.17 03:17:19 pm
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kerker
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user DC has written:
Anyone else having this issue?

Look at it:
user Ahmad has written:
I love how ithaline is basically keeping unrealsoftware alive with his shit threads
06.02.17 08:49:34 pm
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Fraizeraust
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@user DC / @user Hajt: I did a quick check throughout the matter and I couldn't reproduce the user Hajt's issue. Here's the screenshot (URL only):
http://imgur.com/qjscEvQ

Probably OpenGL rendered the screenshot in a ugly quality which however I highly doubt that. The most potential factor would be the drivers being outdated or drivers settings set wrong.
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06.02.17 11:01:54 pm
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DC
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The issue is transparency related. If you take the image, open it in Photoshop (or something comparable with alpha layer support) and copy&paste the whole layer a few times it looks pretty decent.

Not sure how/why the screenshot is saved/rendered with low transparency though. Switching the screenshot format to JPG is probably one way to fix it.

I'll also try out a small change for the next release but I don't know if it will help.
Edit: Actually nope. Already seems to be right code wise. No idea why that happens.
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19.02.17 04:12:46 pm
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deathmask
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This is more of an exploit than an actual bug and it's probably known already, but I just randomly reproduced it on the Boondocks map in a Construction server.
Basically if on a CTF/Domination map the bots' path is blocked by the player, and there is a "death" tile near the spawn, the bots will get confused and keep killing themselves over and over again. Here's a sped up recording I got to exemplify:
> http://imgur.com/a/YXDML
A simple fix for this would be to remove that tile from the map, and on a broader scale of things, make the AI avoid death tiles and prefer to stay if there's nothing to do.
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