Forum

> > CS2D > General > CS2D Beta 0.1.0.2
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D Beta 0.1.0.2

48 replies
Page
To the start Previous 1 2 3 Next To the start

old Re: CS2D Beta 0.1.0.2

Guest

Quote
-fixed fps!
change version blitz3d / delete effects

-fixed wallhack/noclip
Change of structure of map

-fixed smokebug
1
...

-fixed moneybug
function player_start(...)

;--------------------Player an eine Startposition setzen
Function player_start(id,x=0,y=0,dir=0,mission=0,money=0,send=1,fakesend=0)
[...]
     (DELETE =      ;Health auf 100 für Start
     player\health=100)
     Select player\team
          ;Terrorist
          Case 1
               starttyp=0          ;Entitytype=0 (T Base)
               startpistol=2     ;Pistol=2 (Glock)
          ;Counter-Terrorist
          Case 2
               starttyp=1          ;Entitytype=1 (CT Base)
               startpistol=1     ;Pistol=1 (USP)
          EndIf
[...]
     
          
     
     If player\health<=0 Then player\forcedeath=0:player\health=100
[...]
     ;Einstellen
     If player\health<=0 Then
          player\health=100
     EndIf
[...]

DELETE player_money(id,2100)
          
End Function

IN gamebasic.bb
[...]
     
          ;Scores (Client & Server)
          Select mode

               ;All Hostage Rescued
               Case 23...
e_sv_score_ct=e_sv_score_ct+1
player_money(player2\id,2100)



-fixed hack version (clan ...)
Change UDP.bb

old Re: CS2D Beta 0.1.0.2

Guest

Quote
Lol, put startmoney = 800...
Add galil and famas! is very easy!

old Re: CS2D Beta 0.1.0.2

Guest

Quote
OMG
gamebasic.bb
[...]
          If e_sv_restart=0 Then          
          ;Draw
          If player_count_living(0)=0 Then                                    game_startround(40,5000,1):Return 1     
[...]
          If e_sv_restart=0 Then
               Select forceend
[...]
          ;9 - Game Connecting...
     Case 9
game_startround(40,5000,1):Return 1          
[...]

               ;Game Connecting...           
               Case 40               
                e_sv_score_t=0:e_sv_score_ct=0
                e_sv_round=0
                For player.player=Each player
                player\frags=0
                player\deads=0
                player\sweapon[0]=0
           player\sweapon[1]=0     
           player\sweapon[3]=0     
           player\sweapon[4]=0     
           player\sweapon[5]=0          
           player\sweapon[6]=0     
           player\sweapon[8]=0     
      player\sammo[slot]=0
      player\sammoin[slot]=0
                player\money=player\money$=0          
           player\money=player\money$+800          
           player\weaponmode2=0
                player\armor=0               
                Next
[...]

HUD.bb

[...]
          ;2/3 - Look T/CT
          Case 2,3
               i=-1
               If key=1 Then i=0
               If key=2 Then i=1
               If key=3 Then i=2
               If key=4 Then i=3
               If key=5 Then i=Rand(0,3)
               If i<>-1 Then
                    player_look(e_player,i)
                    player_ini(e_player)
                    If e_player=e_server Then
                         If e_bot<>0 Then
                              game_roundend(9)
                         Else
                              game_roundend()
                         EndIf
                    EndIf
                    hud_men_set(0)
               EndIf
[...]

old Re: CS2D Beta 0.1.0.2

jeepohahyo
User Off Offline

Quote
Why are you posting those code snippets?
Comment them please if you have to say something about it!

old Re: CS2D Beta 0.1.0.2

Guest

Quote
"no, the source code will not be released " - DON GIVE NOBODY SOURCE CODE TO THE CS2D !!! I dont want to see some hacked version !!! ;/

old Re: CS2D Beta 0.1.0.2

Guest

Quote
Fixed map - De_desert and de_desert2

Fixed "memory"

Effects.bb
1
2
3
4
5
6
7
8
;--------------------Sprite Muzzleflash adden (10)
Function e_add_sprite_muzzleflash(x,y,size,dir,parent=0)
[...]
	;If parent<>0 Then
	;	EntityParent sprite\h,parent
	;EndIf
[...]
End Function

old Re: CS2D Beta 0.1.0.2

maykel
User Off Offline

Quote
× de_desert - still wrong version (look on cs2d+)

√ Usgn - better

Iam waiting for next version

old Re: CS2D Beta 0.1.0.2

The G-Man
User Off Offline

Quote
Huh I didn't realize this game had a muzzle flash hadn't played in awhile..

Oh yeah source is out on alot of forms I think DC made it clear he gave source.. dunno.

old Re: CS2D Beta 0.1.0.2

mrc
User Off Offline

Quote
Guest has written
b0102
+faster USGN
-low fps (b0101 ~48 fps b0102 ~40 fps)
-map oO? delete Tiles and Sprtites and map and weapoints and SFX!!!!!

New Version !
-dont new map
-fixed fps!
-fixed wallhack/noclip
-fixed smokebug
-fixed moneybug
-fixed hack version (clan ...)
-delete (more news -_-)

I agree with everithing!
But the "news" I liked...

old Update doesn't work.

ljUSTiNl
User Off Offline

Quote
@DC: I'm sorry, but your update still doesn't stop the map editor map wall hacking glitch, at all! As long as you still have the new beta editor, you can do the exact same procedures to hack the map, join a CS2D v.0.1.0.2 server, and wall hack, without any prevention method.

I was very excited about the new version, especially since I finally got some of my maps included. But after playing for a while, I remembered the wall-hack. I joined a server with a map that I had previously hacked just to test the wall-hack and provide you the information. And it still worked! The wall-hack was still in place! I figured maybe it was because that map had been hacked before the update. But then I did further testing by hacking another map that I hadn't yet and testing it online. To my dismay, this worked too!

Here is a screenshot taken on de_dust2 on a CS2D v.0.1.0.2 server:
IMG:https://img83.imageshack.us/img83/3936/dedust259665044mv6.th.png

(noobs, don't get mad at me for hacking. I didn't use it to my advantage at all. I only used it for testing.)

I don't know why your anti-wallhack doesn't work, but it still concerns me that others will still be able to implement it in CS2D and cheat.

I love every other part of this update, except the fact that its main purpose failed. All the other little changes are fine, but the big change doesn't work.

old Re: CS2D Beta 0.1.0.2

Guest

Quote
WallHack must be elimineted !!! I'm organizator of PCL ( Pro Clans League - www.pcl.webplus.net.pl ) third Edition and that hack is my big problem becuse i dont know how i can check that on server ;/

old Re: CS2D Beta 0.1.0.2

DC
Admin Off Offline

Quote
Ooops... thats weird (I should have tested it... ). At least shooting trough walls should not be possible because this is calculated at the server (of course on the client side it look like it works but it does not make any damage).

@=[DoD]=CaLiBRe[CL]PL: CS2D can not be used in a league. There are too many ways to hack and cheat. Hopefully the new cs2d will change this.

@guest who is posting source code: what the f...! You didn't listen to what I said, eh? There will be a NEW cs2d. I'm not going to fix everything. This would be a waste of time. so please stop posting this.

old Re: CS2D Beta 0.1.0.2

Guest

Quote
PCL is good polish league ( soon will be avalible rules on engilsh on forum pcl ) and this is Third Edition :* . PCL is going good But WH is may problem and i beagu do somethink whit this ...

old Re: CS2D Beta 0.1.0.2

ljUSTiNl
User Off Offline

Quote
@DC: Are you sure? Cuz I also tested it on de_cs2d (this was the first map I hacked/tested, which was edited prior to update), and I was able to shoot and kill players through walls, getting me banned (lol). I will do further testing and inform you of my results.

EDIT: The update changed absolutely nothing as far as stopping the wall hack goes:

Here's DE_DUST, hacked after the update (note: my nick is Sp@Rky and I have and edited tileset for de_dust):
IMG:https://img490.imageshack.us/img490/7322/dedust180904293mk0.th.png

and
IMG:https://img490.imageshack.us/img490/7114/dedust180897131ap9.th.png


I don't know why your update doesn't work, but the hack is still easily workable, without any change.
edited 1×, last 27.11.06 02:22:24 am

old Re: CS2D Beta 0.1.0.2

lenz-_-
User Off Offline

Quote
DC there is one think you should know about cs and im not sure is it bug or somethink.When you make a map or play a map and two wal boxes are near one is up and one is in down but 1 box in left and the people can shoot trought the corners
To the start Previous 1 2 3 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview