Forum

> > Trash > CS2D Suggestion
Forums overviewTrash overviewLog in to reply

English CS2D Suggestion

1 reply
To the start Previous 1 Next To the start

Poll Poll

Which of these ideas do you support?

Only registered users are allowed to vote
Cursor aiming
0.00% (0)
Wider Spread/Thinner Spread
0.00% (0)
More Map interactions
12.50% (1)
Stance Change
0.00% (0)
Answers 1-2
0.00% (0)
Answers 1-3
0.00% (0)
Answers 1-4
0.00% (0)
Answers 2-3
0.00% (0)
Answers 2-4
0.00% (0)
Answers 3-4
0.00% (0)
Answers 1-2-3
0.00% (0)
Answers 2-3-4
0.00% (0)
Answers 1-3-4
0.00% (0)
Answers 1-2-4
0.00% (0)
ALL
0.00% (0)
None
75.00% (6)
I have some of my own ideas(Comment your idea?)
12.50% (1)
8 votes cast

closed moved Poll CS2D Suggestion

x150x5
User Off Offline

Quote
I was unable to find a suggestion forum so I thought this is where this would fit the best. I play CS2D Alot and in most cases when i encounter a player it usually comes down to who has the better gun, who shot first, whos the weakest at the moment, etc. because all you really have to do to shoot someone is aim in that direction and fire. I was thinking of some ways to make the game take a little more skill:
The cursor has to be on/near the enemy for the bullets to hit (Melee weapons and snipers (Scoped) don't count), The bullet spread is wider for some guns and thinner with others (Example: LMG has large spread, Assault has medium-small spread, Pistol has little spread), More possible map interactions that can be used by or against people, Maybe for some added effects put a stance change, like if you go prone behind an object that can be shot over you wont get shot, but it takes time to go between them, also possibly make it increase accuracy, but at the cost of small/no movement.
Other ideas soon, i just thought i should put some out there for people to see.
To the start Previous 1 Next To the start
Log in to replyTrash overviewForums overview