English Stranded III Dev. Blog - Comments

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11.10.18 10:05:37 pm
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Which API you are going to use? DX11/12 or OpenGL or even vulkan? OpenGL and Vulkan can give cross platform. Vulkan is very good API but Experimental and new..
11.10.18 10:29:12 pm
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DC
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I'm using Unity so I don't have to care about that. Unity supports everything you mentioned as far as I know. The game will run on Win, Linux and MacOS.
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12.10.18 09:57:38 am
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So there are no need to convert or rewrite some parts of code and shaders? If no thats good, multiplatform and growing Linux gaming abilities are things that I'm into
13.10.18 11:22:24 am
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Exactly. That's one of the points why people use Unity. One code base (and unified shader language) for all platforms.

In theory I could even build console and mobile versions from the same code base but that's not planned (and it would still require some adjustments because there are always some platform specific things).
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09.12.18 11:06:33 pm
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About sleeping, how about max stamina regeneration? full stamina is lets say 100 units, after time and also depending of hydration and hunger level, players max stamina can be only regenerated to desired level, after sleeping you will be still able to achieve full stamina to run or combat. Of course it will take some time to sleep and be off the game. After longer time players have to takea sleep cuz he will be struggling and losing health. I know, I wrote a messy post
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VADemon
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user DC has written:
I didn't manage to do what I planned to do. No multiplayer alpha.

No multiplayer alpha yet.


What is going to release first?

• Half-Life 3
• Stranded III
• World War 3
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10.12.18 07:03:59 am
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Goo
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At least I didn't know there was a release planned so I'm not disappointed!
Always look at the bright side folks
10.12.18 10:08:37 pm
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M3t4l_M0uth
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while regaining health or stamina you could get hungrier than regular (food=energy) also when you're full you could go slower, because naturally you do until you digest it and it is turned into energy (and you can't eat 5000 meat in one sitting) and while your food bar goes down from "too much" to "not hungry" your energy bar goes up. Also fat and stuff to prevent the player from eating too much on stranded III because in real life you can't recover instantly from eating a bunch of cooked meat. Especially if it makes your stomach explode. Also, if there is an advanced menu, which may take time to make, such as cholesterol level and all the likes and using examples from real life, it would be more realistic (A hamburger might be healthy if you have low cholsterol, but unhealthy if you have too much) also vitamins and minerals, and maybe account, for example, if a lion attacks you it could tear off your left arm. Or right. Or legs. It would be possible to randomize hit marks, and you could have a menu that shows where you're wounded, also nutrient level. Also, because the days happen fast, maybe you character could die from old age (if you play it a lot) and that leads to more ideas that are too plentiful to be written down.
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10.12.18 11:03:49 pm
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@user M3t4l_M0uth: No, that is to realistic and doesnt fit Stranded theme.
10.12.18 11:41:30 pm
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M3t4l_M0uth
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Well.. Yeah. It really doesn't. But maybe you agree that you don't have to be able to eat out an all-u-can-eat buffet. Also, it seems that stranded is getting more and more advanced all the time. Anyway, it if you eat and are full you should be able slowly get energy when you are full, but lose energy when you are hungry. Maybe also if you lose blood you need water (and iron. Just eat a brick of iron and you'll be set ). I don't know. If any realistic stuff is done it should be considered that it shouldn't get too cluttered leading 2 confusion and stuff (kind of like adding 200 pills to stranded 2 that you don't know what they are for) and make people get PTSD
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11.12.18 12:06:39 am
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DC
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@user M3t4l_M0uth: I considered stuff like that. I even thought about a really crazy (but unrealistic and complex) system:
Everything you eat is actually put in a queue. And every food item is processed one by one by your virtual digestive system. Only during the processing of an item you feel the positive/negative effects of it (health/hunger/thirst slowly increases/decreases). Also of course processing takes time and the "queue" (your digestive system) has limited space.
Additionally you could make your body get rid of the remains of processed food.

I think it would be funny to see that kind of pseudo-realism in a game. I also think however that this is too complex for most games, including Stranded III and that most people wouldn't even notice that there's such a complex system (unless you visualize it in a clear way which would be quite funny as well).

What I really would like (and probably will) add is a simple virtual fullness system. There won't be an indicator for it but when you eat/drink a lot in a short time your character will start to complain and if you continue anyway it will puke or other bad things will happen.
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11.12.18 02:11:04 am
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ForeverNames
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Unity can easily built, and unique games they've made & how it works based on their own Studio..

• Employees we're mean't to be hire or a Friend which of course..

• They've based on their reputation about the game designs..
Like on you're phone Apps Games we're made in Unity and the studios..

• And so on, getting more people we're interested how it plays, quality, designs, & sounds..

We'll simplify why am i doing this or talking like this which is really kinda creepy.. But anyways good to see yea guys..
I see, i exist
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