English Stranded III Dev. Blog - Comments

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11.10.18 10:05:37 pm
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Which API you are going to use? DX11/12 or OpenGL or even vulkan? OpenGL and Vulkan can give cross platform. Vulkan is very good API but Experimental and new..
11.10.18 10:29:12 pm
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I'm using Unity so I don't have to care about that. Unity supports everything you mentioned as far as I know. The game will run on Win, Linux and MacOS.
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12.10.18 09:57:38 am
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So there are no need to convert or rewrite some parts of code and shaders? If no thats good, multiplatform and growing Linux gaming abilities are things that I'm into
13.10.18 11:22:24 am
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Exactly. That's one of the points why people use Unity. One code base (and unified shader language) for all platforms.

In theory I could even build console and mobile versions from the same code base but that's not planned (and it would still require some adjustments because there are always some platform specific things).
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