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Assassin moder
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YES! C#

Will be possible to make standalone plugins for game by C# code? Because from some time I learning it on NA Engine...

LUA will still exist but for massive changes C# is quite better..

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DC
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The game won't be open source + you would have to use Unity. So no, you can't use C# for modifications or extensions. That's why there is Lua.

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lev258
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Actually, it is (as it is based on .NET). But I think Unity compiles the needed libraries for it. Anyway, it should work on other systems too. I'm waiting for the Linux version.

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DC
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No, they aren't unless they are made by idiots. Of course you don't get the speed you would get with native C++ or optimized assembler code but it's close in many cases and clearly sufficient for a smooth gameplay. Many commercial games have been made with Unity already:
http://unity3d.com/gallery/made-with-unity/game-list

I don't really want to discuss the pros and cons of Unity again.

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DannyDeth
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user aleksix has written
Aren't Unity games a bit slow?

Mono is not as fast as any well-optimised AoT compiled language, but the JIT compiler it uses it very good, so it achieves performance more than adequate for most games.

old Optimization

lev258
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DC, I know it's still very early in the development for this, but I wonder, how do you imagine it. You said there will be really huge islands so I'm curious, how will you deal with the enormous amount of plants and moving animals. Will it be like what's in the player sight, those will be loaded somehow (the models) and everything else just code in the background, so somehow dinamically visualized, or when starting the map everything is loaded (a lot of memory and graphic card consumption). Actually, I don't even know how it worked in Stranded II. I appreciate every thought about it (or even links).
I really like the new logo and the way you present the developments. Thank you!

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inc0001
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user lev258 has written
DC, I know it's still very early in the development for this, but I wonder, how do you imagine it. You said there will be really huge islands so I'm curious, how will you deal with the enormous amount of plants and moving animals. Will it be like what's in the player sight, those will be loaded somehow (the models) and everything else just code in the background, so somehow dinamically visualized, or when starting the map everything is loaded (a lot of memory and graphic card consumption). Actually, I don't even know how it worked in Stranded II. I appreciate every thought about it (or even links).
I really like the new logo and the way you present the developments. Thank you!


I think there's a default draw distance in Unity. If it disrupts the visual quality somehow, you can always add fog to hide it..

And DC, there's a new opponent out there... http://survivetheforest.com/
edited 1×, last 05.01.14 11:34:36 pm

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DC
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@user lev258: I'll probably only load stuff which is around players. Stranded 1 and 2 always loaded the entire map which is why they didn't support large maps.
When stuff is loaded it also gets updated if necessary (e.g. spawning fruits etc.). Animals which are far away from any player will probably not be moved at all but I might add some exceptions for this. This has not been fully decided yet.

@user inc0001: Of course I already know about the Forest, Rust and other survival games which are in the making. By the way: The Forest and Rust are both using Unity3D as well.

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Jawohl
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So because of my previous questions about maps, I have one more reguarding them...

Just how much larger do you expect the total map size to be?
256x256 is the current biggest size, how much more/ how many times bigger, should we expect... this is something I forgot to ask earlier.

Btw good luck on your projects this year.
I expect big things this year.

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inc0001
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user Jawohl has written
So because of my previous questions about maps, I have one more reguarding them...

Just how much larger do you expect the total map size to be?
256x256 is the current biggest size, how much more/ how many times bigger, should we expect... this is something I forgot to ask earlier.

Btw good luck on your projects this year.
I expect big things this year.


With Unity3d, the maps can be as large as you want, I think. But you need a pretty beefy computer to handle it...

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Angelin01
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So, basically, the only thing stopping most people is how well optimized the game is. But I guess DC will cap the size, just to make sure people don't break their computers

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Jawohl
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A good point, can you try and take the smartest ideas from Massive mod, Extension mod, Lion hearted mod (which allows for egg harvesting of cource)

There are alot of logical these in them...
Like egg harvesting, food salting, food rottening, bottles actually being needed to make water bottles, and bamboo being an alternate recipe to branches (a feature which is in my mod, link in my sig...
And fire fuel.

And many other logics.
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