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Englisch Half-Life 2D 0.0.0.4

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alt Re: Half-Life 2D 0.0.0.4

Night Till Death
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Perfect map of Stalkyard (maybe add some small details like half visible pipes & other decals like cracks - to make it more to the Half-Life Battlefield feeling. Just a suggestion.

alt HUD slots

useigor
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Yes. At this moment i'm working on HUD slots. When work will be finished i start working on ammo. Not sure that new slots is good idea because there is 23 weapon images + HP and AP (9+) and in future ammo (8) - it may decrease players' FPS. I probably will also make text version of HUD.

http://www.youtube.com/watch?v=OPDh6sdp8JA

alt Monorail

useigor
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HL2D monorail (Subtransit): http://youtu.be/EnkHWeQduxk

I planned to close the game but noticed that some player joined the game so i decided to record the video to show how it work in multiplayer.

alt Re: Half-Life 2D 0.0.0.4

useigor
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Well, actually i used hook 100ms (10 calls per sec), it's supposed to look so. I will try to test online with other rates; 20ms (50 calls per sec) look nice in offline, but i see it's not suitable.

alt Re: Half-Life 2D 0.0.0.4

GeoB99
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I'd say this modification of CS2D looks really good and i played some times in this mod. Although it still need to update some things but the sprites and skins looks good too.

What are you planning in the next update release?

alt Re: Half-Life 2D 0.0.0.4

useigor
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user GeoB99, i rewrote the scripts, i also tried to decrease using of images. I'm planning to add ammo, clips & magazines, Displacer Cannon, monorail, some secret(s) and other things, ... maybe Barnacle Grapple with map Xendance. I'm not planning to make 100% accurate copy of HL1 so there will not be some things. I'm lazy to update thread, i think i will do it when i release next version.

IMG:https://s020.radikal.ru/i704/1503/9b/5c37b45f8774.jpg
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