This is for my zombie server that I'm working on, so people who are camping in rooms with trigger based doors can still get killed by zombies.
I thought that I had finished the core of it, but I'm getting weird behaviors from the AI.
The bots are rapidly shaking while slowly moving towards the trigger.
I added a new vai_mode in Standard AI.lua:
elseif vai_mode[id]==9 then 	-- 9: USE TRIGGER -------------------------------------------> find and activate trigger 	local result=ai_goto(id,vai_destx[id],vai_desty[id]) 	if result==1 then 		print("Reached target") 		ai_use(id) 		vai_mode[id]=0 	elseif result==0 then 		print("Couldn't reach target") 		vai_mode[id]=0 	else 		print("Heading for target") 		fai_walkaim(id) 	end 	vai_mode[id]=0
Note that the console gets spammed all the time with "Couldn't reach target" & "Heading for target", so it seems like it can't decide whether or not it can reach the target.
In decide.lua I basically force it to switch to vai_mode 9, just for testing purposes.
Then it's constantly trying to reach and activate a trigger.
if vai_set_gm==4 then 		------------------------------------------ Game Mode 4: Zombies 		if team==1 then 			------------------- Terrorists (Zombies) 			if true then 				vai_mode[id]=9 				vai_destx[id],vai_desty[id]=randomentity(93) 			else
I cut out everything behind the last "else" so it wouldn't take up the entire page.
Here's the full decide.lua
Spoiler
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-- Find destination / mode function fai_decide(id) 	local team=player(id,"team") 	 	-- Buy?! 	if vai_buyingdone[id]~=1 then 		vai_mode[id]=-1; vai_smode[id]=0 		vai_timer[id]=math.random(1,10) 		vai_buyingdone[id]=1 		return 	end 	 	if vai_set_gm==4 then 		------------------------------------------ Game Mode 4: Zombies 		if team==1 then 			------------------- Terrorists (Zombies) 			if true then 				vai_mode[id]=9 				vai_destx[id],vai_desty[id]=randomentity(93) 			else 				local r=math.random(1,5) 				if r<=4 then 					-- Goto CT Spawn / Botnode 					if map("botnodes")>0 and math.random(1,4)==1 then 						vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					end 				else 					-- Goto T Spawn 					vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 					vai_mode[id]=2 				end 			end 		else 			------------------- Counter-Terrorists 			local r=math.random(1,3) 			if r==1 then 				-- Goto T Spawn 				vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 				vai_mode[id]=2 			else 				-- Goto CT Spawn / Botnode 				if map("botnodes")>0 and math.random(0,2)==1 then 					vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 					vai_mode[id]=2 				else 					vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 					vai_mode[id]=2 				end 			end 		end 		 		 	else 		------------------------------------------ Other Game Modes 		 		if map("mission_vips")>0 then 			--------------------------------------- AS_ Maps 			if team==1 then 				------------------- Terrorists 				local r=math.random(1,3) 				if r==1 then 					-- Protect Escape Point 					vai_destx[id],vai_desty[id]=randomentity(6) -- info_escapepoint 					vai_mode[id]=2 				elseif r==2 then 					-- Goto CT Spawn / Botnode 					if map("botnodes")>0 and math.random(0,2)==1 then 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 						vai_mode[id]=2 					end 				else 					-- Goto VIP Spawn 					vai_destx[id],vai_desty[id]=randomentity(2) -- info_vip 					vai_mode[id]=2 				end 			elseif team==2 then 				------------------- Counter-Terrorists 				local r=math.random(1,2) 				if r==1 then 					-- Secure Escape Point 					vai_destx[id],vai_desty[id]=randomentity(6) -- info_escapepoint 					vai_mode[id]=2 				else 					-- Goto T Spawn / Botnode 					if map("botnodes")>0 and math.random(0,2)==1 then 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 						vai_mode[id]=2 					end 				end 			elseif team==3 then 				------------------- VIP 				if map("botnodes")>0 and math.random(0,2)==1 then 					-- Goto Botnode 					vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 					vai_mode[id]=2 				else 					-- Goto Escape Popint 					vai_destx[id],vai_desty[id]=randomentity(6) -- info_escapepoint 					vai_mode[id]=2 				end 			end 			 		elseif map("mission_hostages")>0 then 			--------------------------------------- CS_ Maps 			if team==1 then 				------------------- Terrorists 				local r=math.random(1,3) 				if r==1 then 					-- Goto Hostagespawns 					vai_destx[id],vai_desty[id]=randomentity(3) -- info_hostage 					vai_mode[id]=2 				elseif r==2 then 					-- Goto CT Spawn / Botnode 					if map("botnodes")>0 and math.random(0,2)==1 then 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 						vai_mode[id]=2 					end 				else 					-- Goto Rescuepoint 					vai_destx[id],vai_desty[id]=randomentity(4) -- info_rescuepoint 					vai_mode[id]=2 				end 			else 				------------------- Counter-Terrorists 				local r=math.random(1,5) 				if r==1 then 					-- Goto T Spawn / Botnode 					if map("botnodes")>0 and math.random(0,2)==1 then 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 						vai_mode[id]=2 					end 				else 					-- Rescue Hostage 					vai_destx[id],vai_desty[id]=randomhostage(1) 					vai_mode[id]=50; vai_smode[id]=0 				end 			end 				 		elseif map("mission_bombspots")>0 then 			--------------------------------------- DE_ Maps 			if team==1 then 				------------------- Terrorists 				local r=math.random(1,2) 				if r==1 then 					-- Goto Bombspot 					vai_destx[id],vai_desty[id]=randomentity(5) -- info_bombspot 					if player(id,"bomb") then 						vai_mode[id]=51; vai_smode[id]=0; vai_timer[id]=0 					else 						vai_mode[id]=2 					end 				else 					-- Goto CT Spawn / Botnode 					if map("botnodes")>0 and math.random(0,2)==1 then 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 						vai_mode[id]=2 					end 				end 			else 				------------------- Counter-Terrorists 				if game("bombplanted") then 					-- Find & Defuse Bomb 					vai_destx[id],vai_desty[id]=randomentity(5,0) 					vai_mode[id]=52; vai_smode[id]=0 				else 					local r=math.random(1,2) 					if r==1 then 						-- Protect Bombspot 						vai_destx[id],vai_desty[id]=randomentity(5) -- info_bombspot 						vai_mode[id]=2 					else 						-- Goto T Spawn / Botnode 						if map("botnodes")>0 and math.random(0,2)==1 then 							vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 							vai_mode[id]=2 						else 							vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 							vai_mode[id]=2 						end 					end 				end 			end 		 		elseif map("mission_ctfflags")>0 then 			--------------------------------------- CTF_ Maps 			if team==1 then 				------------------- Terrorists 				if player(id,"flag") then 					if entity(player(id,"tilex"),player(id,"tiley"),"type")==15 and entity(player(id,"tilex"),player(id,"tiley"),"int0")==0 then 						-- Can't return! Retry! 						vai_mode[id]=3 						vai_timer[id]=math.random(150,300) 						vai_smode[id]=math.random(0,360) 					else 						-- Return Flag 						vai_destx[id],vai_desty[id]=randomentity(15,0,0) -- info_ctf (T flag) 						vai_mode[id]=2 					end 				else 					local r=math.random(1,3) 					if r==1 then 						-- Get Flag! 						vai_destx[id],vai_desty[id]=randomentity(15,0,1) -- info_ctf (CT flag) 						vai_mode[id]=2 					else 						-- Goto CT Spawn / Botnode 						if map("botnodes")>0 and math.random(0,2)==1 then 							vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 							vai_mode[id]=2 						else 							vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 							vai_mode[id]=2 						end 					end 				end 			else 				------------------- Counter-Terrorists 				if player(id,"flag") then 					if entity(player(id,"tilex"),player(id,"tiley"),"type")==15 and entity(player(id,"tilex"),player(id,"tiley"),"int0")==1 then 						-- Can't return! Retry! 						vai_mode[id]=3 						vai_timer[id]=math.random(150,300) 						vai_smode[id]=math.random(0,360) 					else 						-- Return Flag 						vai_destx[id],vai_desty[id]=randomentity(15,0,1) -- info_ctf (CT flag) 						vai_mode[id]=2 					end 				else 					local r=math.random(1,3) 					if r==1 then 						-- Get Flag! 						vai_destx[id],vai_desty[id]=randomentity(15,0,0) -- info_ctf (T flag) 						vai_mode[id]=2 					else 						-- Goto T Spawn / Botnode 						if map("botnodes")>0 and math.random(0,2)==1 then 							vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 							vai_mode[id]=2 						else 							vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 							vai_mode[id]=2 						end 					end 				end 			end 		 		elseif map("mission_dompoints")>0 then 			--------------------------------------- DOM_ Maps 			if team==1 then 				------------------- Terrorists 				local r=math.random(1,5) 				if r<=4 then 					-- Dominate! 					vai_destx[id],vai_desty[id]=randomentity(17,0,2) -- info_dom (CT dominated) 					vai_mode[id]=2 				end 			else 				------------------- Counter-Terrorists 				local r=math.random(1,5) 				if r<=4 then 					-- Dominate! 					vai_destx[id],vai_desty[id]=randomentity(17,0,1) -- info_dom (T dominated) 					vai_mode[id]=2 				end 			end 		 		else 			--------------------------------------- Maps without special goal/mission 			if team==1 then 				------------------- Terrorists 				local r=math.random(1,3) 				if r<=2 then 					-- Goto CT Spawn / Botnode 					if map("botnodes")>0 and math.random(0,2)==1 then 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 						vai_mode[id]=2 					end 				else 					-- Goto T Spawn 					vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 					vai_mode[id]=2 				end 			else 				------------------- Counter-Terrorists 				local r=math.random(1,3) 				if r<=2 then 					-- Goto T Spawn / Botnode 					if map("botnodes")>0 and math.random(0,2)==1 then 						vai_destx[id],vai_desty[id]=randomentity(19) -- info_botnode 						vai_mode[id]=2 					else 						vai_destx[id],vai_desty[id]=randomentity(0) -- info_t 						vai_mode[id]=2 					end 				else 					-- Goto CT Spawn 					vai_destx[id],vai_desty[id]=randomentity(1) -- info_ct 					vai_mode[id]=2 				end 			end 		 		end 		 	end 	 	-- Check Decision Results 	if vai_mode[id]==2 then 		-- No correct destination found?! 		if vai_destx[id]==-100 then 			-- ROAM! 			vai_mode[id]=3 			vai_timer[id]=math.random(150,300) 			vai_smode[id]=math.random(0,360) 		end 	end 		 end
Anyone who has a clue to what I am doing wrong?
Thanks in advance!
edited 1×, last 14.04.13 06:12:33 pm