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dofile("sys/lua/mapvote.lua")
function table.find(tab,value)
for i = 1, #tab do
if tab[i] == value then
return true
end
end
end
function table.find(t,v)
for _k,_v in pairs(t) do
if _v == v then
return _k
end
end
end
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
ammos=initArray(32)
addhook("ms100","save_hud")
function save_hud()
for id = 1,32 do
		if (player(id,"exists")) then
				parse('hudtxt2 '..id..' 47 "Ammo: '..ammos[id]..' " 65 420')
			end
		end
end
if pbs==nil then pbs={} end
--// CFG
HUD = {
["USGN"] = {x = 65, y = 365, a = 0}
}
function hudtxt2(player,id,text,x,y,align)
parse('hudtxt2 '..player..' '..id..' "'..text..'" '..x..' '..y..' '..align)
end
function CheckUSGNStatus(id)
local USGN = player(id,"usgn")
if USGN ~= 0 then
return USGN, (string.char(169)..'005116250')
else
return "Not Logged!", (string.char(169)..'255025000')
end
end
addhook("second","pbs.second")
function pbs.second()
local playerlist=player(0,"table")
for _, id in pairs(playerlist) do
local STATUS, KULAY = CheckUSGNStatus(id)
hudtxt2(id, 10, (string.char(169)..(116255005).."Login as: "..KULAY..""..STATUS),HUD["USGN"].x, HUD["USGN"].y, HUD["USGN"].a)
end
end
addhook("kill","_kill")
function _kill(id,victim,killer)
	if ammos[id] <= 100 then
		ammos[id] = ammos[id] + 10
	elseif ammos[id] >= 100 then
		ammos[id] = ammos[id] + 0
	end
end
parse('mp_building_limit "turret" 7')
parse('mp_building_limit "barricade" 50')
parse('mp_building_limit "barbed wire" 50')
parse('mp_building_limit "wall I" 100')
parse('mp_building_limit "wall II" 50')
parse('mp_building_limit "wall III" 30')
parse('mp_building_limit "gate field" 20')
parse('mp_building_limit "dispenser" 5')
parse('mp_building_limit "supply" 10')
parse('mp_building_limit "teleporter entrance" 10')
parse('mp_building_limit "teleporter exit" 10')
parse('mp_wpndmg "Gut Bomb" 100')
parse('mp_dispenser_money 16000')
parse('mp_building_price "turret" 0')
parse('mp_building_price "barricade" 0')
parse('mp_building_price "barbed wire" 0')
parse('mp_building_price "wall I" 0')
parse('mp_building_price "wall II" 0')
parse('mp_building_price "wall III" 0')
parse('mp_building_price "gate field" 0')
parse('mp_building_price "dispenser" 0')
parse('mp_building_price "supply" 0')
parse('mp_building_price "teleporter entrance" 0')
parse('mp_building_price "teleporter exit" 0')
HUDImage = image('gfx/thesk5tera/status.png', 120, 400, 2)
--imagescale(HUDImage, 130,28)
imagealpha(HUDImage, 0.7)
addhook("startround","sta")
function sta()
HUDImage = image('gfx/thesk5tera/status.png', 120, 400, 2)
--imagescale(HUDImage, 130,28)
imagealpha(HUDImage, 0.7)
end
addhook("build","nosite")
function nosite(id,type)
	if (type == 21) then
		return 0
	else
		return 1
	end
end
addhook("build","havesite")
function havesite(id,type,x,y)
	if (type == 21) then
		return 0
	else
		parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id)
	end
end
if sample==nil then sample={} end
sample.spawnequip={}
sample.spawnequip.itemlist="74";
--------------------------------------
-- SPAWN --
--------------------------------------
addhook("spawn","sample.spawnequip.spawn")
function sample.spawnequip.spawn()
	return sample.spawnequip.itemlist;
end
addhook("serveraction","_serveraction")
function _serveraction(id,action)
	if action == 1 then
	if player(id,"team")==2 then
		menu(id,"Humain Shop,Laser Mine| 10ammos,Mine| 10ammos,Satchel charger| 20ammos,,Armor| 20ammos,Heavy Armor| 30ammos,FnF2000| 30ammos,SG-552| 15 ammos")
		end
	end
end
addhook("menu","menuuus")
function menuuus(id,title,button)
	if title == "Humain Shop" then
		if button == 1 then
			if ammos[id] >= 10 then
				if table.find(playerweapons(id),87) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 87")
					msg2(id,"©000255000You bought Laser Mine!")
					ammos[id] = ammos[id] - 10
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 2 then
			if ammos[id] >= 10 then
				if table.find(playerweapons(id),77) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 77")
					msg2(id,"©000255000You bought Mine!")
					ammos[id] = ammos[id] - 10
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 3 then
			if ammos[id] >= 20 then
				if table.find(playerweapons(id),89) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 89")
					msg2(id,"©000255000You bought Shatchel Charger!")
					ammos[id] = ammos[id] - 20
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 5 then
			if ammos[id] >= 20 then
				if table.find(playerweapons(id),80) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 80")
					msg2(id,"©000255000You bought Armor!")
					ammos[id] = ammos[id] - 20
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 6 then
			if ammos[id] >= 30 then
				if table.find(playerweapons(id),81) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 81")
					msg2(id,"©000255000You bought Heavy Armor!")
					ammos[id] = ammos[id] - 30
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 7 then
			if ammos[id] >= 30 then
				if table.find(playerweapons(id),91) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 91")
					msg2(id,"©000255000You bought FnF2000!")
					ammos[id] = ammos[id] - 30
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 8 then
			if ammos[id] >= 15 then
				if table.find(playerweapons(id),31) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 31")
					msg2(id,"©000255000You bought SG-552!")
					ammos[id] = ammos[id] - 15
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		end
	end
end
addhook("serveraction","_serveraction")
function serveraction(id,action)
	if action == 1 then
		if player(id,"team")==1 then
			menu(id,"Zombie Shop,Chainsaw| 20ammos,Gas Grenade| 10 ammos,Molotov| 10 ammos")
		end
	end
end
addhook("menu","menuuus")
function menuuus(id,title,button)
	if title == "Zombie Shop" then
		if button == 1 then
			if ammos[id] >= 20 then
				if table.find(playerweapons(id),85) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 85")
					msg2(id,"©000255000You bought Chainsaw!")
					ammos[id] = ammos[id] - 20
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 2 then
			if ammos[id] >= 10 then
				if table.find(playerweapons(id),72) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 72")
					msg2(id,"©000255000You bought Gas Grenade!")
					ammos[id] = ammos[id] - 10
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		elseif button == 3 then
			if ammos[id] >= 10 then
				if table.find(playerweapons(id),73) then
					msg2(id,"©255000000You already own this item!")
				else
					parse("equip "..id.." 73")
					msg2(id,"©000255000You bought Molotov!")
					ammos[id] = ammos[id] - 10
				end
			else
				msg2(id,"©255000000You don't have enough ammos!")
			end
		end
	end
end