Template Mod
114 repliesTanks battle | 63.16% (24) | |
Airplanes encounter | 2.63% (1) | |
Starships skirmish | 0.00% (0) | |
Sea fight | 5.26% (2) | |
RPG arena | 15.79% (6) | |
Robots war | 0.00% (0) | |
Mass Effect or Sci-fi arena | 2.63% (1) | |
Remake of classic CS2D gameplay | 10.53% (4) |
38 votes cast
Later, I will make another video ... now you can see a some of features in THIS VIDEO (old overview)
You are making amazing mods but I think not many will play them
Also your mapping style is horrible
You should stay with black outlines because it is the best for cs2d hehheeh Think about it! Black outlines style is faster and easier


The best way to beat a Hater is ignore him.
I am satisfied a realistic style. In my opinion it looks better than cartoonish style with black outlines.
edited 1×, last 15.07.14 05:13:28 pm
yep it looks good but that was only my opinion
btw. this player image should be corrected - his arms are funny jelly

The best way to beat a Hater is ignore him.
Then you probably never looked at the people from top down view. Because they all look the same.







edited 1×, last 15.07.14 05:03:37 pm
Yep Pseudon is right and his left arm should be more expanded and thicker. Instead of humiliate me better listen. (It's not about orders but advices :D)
The best way to beat a Hater is ignore him.
I am sceptical about the tank mod. I'm guessing it asks for the mouse position ever ms100, meaning it would lag in multiplayer.
I already test it in game - for 14 players with no more than 120 ping it is normal. And camera work for all mods
Thank you, so I still suggest you to changing foundation for your mod on my Template Mod.
Including all the features that it already has.
So your mod still remain yours, just changes camera and some others options.
My main condition -
prohibited to show the source code to the public.
I have a way to make the source code unreadable and difficult to crack, but game will continues to perform it.
I suggest it to other people too, which are engaged in the development of their mods.
Including all the features that it already has.
So your mod still remain yours, just changes camera and some others options.
My main condition -
prohibited to show the source code to the public.
I have a way to make the source code unreadable and difficult to crack, but game will continues to perform it.
I suggest it to other people too, which are engaged in the development of their mods.
I cannot simply move all my functions to your mod. Keep in mind the base of rpg aurora is Weiwens tibia script.
I'd be glad to help out whenever I can. But that's all.
I'd be glad to help out whenever I can. But that's all.
Hmm I think it is little off topic but I had idea: You can add to your mod a Base where tanks can repair and If all tanks is destroyed in your team or your base HP is 0 then opposite team wins the round.
Base can be done with breakables connected with other breakables and triggering one entiny ->trigger once and this entiny is closing env_hurt example: -10(giving health) and triggering gameaction.
Base can be done with breakables connected with other breakables and triggering one entiny ->trigger once and this entiny is closing env_hurt example: -10(giving health) and triggering gameaction.
The best way to beat a Hater is ignore him.
Honestly, I do like a basis-mod for modding.
So, my template mod is not only "tanks", it is also all mods that I show at screenshots and not only it.
At the this moment, for all mods is no scenario, so I do not need your suggestions for it.
If you are a scripter and want to help me to continue to use my mod as a basis for yours and you agree with my basic requirement - then welcome)
I have a few systems that I'm working. And I'm not a very good scripter - so I will appreciate any help with this.
I hope to eventually draw the attention of the DС for realize some of these systems. At the moment it are working with "crutches" (do not know what a synonym will transmit this meaning)
So, my template mod is not only "tanks", it is also all mods that I show at screenshots and not only it.
At the this moment, for all mods is no scenario, so I do not need your suggestions for it.
If you are a scripter and want to help me to continue to use my mod as a basis for yours and you agree with my basic requirement - then welcome)
I have a few systems that I'm working. And I'm not a very good scripter - so I will appreciate any help with this.
I hope to eventually draw the attention of the DС for realize some of these systems. At the moment it are working with "crutches" (do not know what a synonym will transmit this meaning)
Unfortunately i'm not scripter so I can only dream about making mod, I'm creative and i have a lot of ideas but my previous idea was about game mode in your mod xd and i have question about your mod: Can bots driving the tank?
The best way to beat a Hater is ignore him.
Standart bots can driving tank), and it can shoot.
but the point where they are looking always over 1st player сursor position - because bots have no "cursor".
In any case, we must to improve bots if it are to be used for mods based on my mod.
-=-
Screenshot of small test and update)
added dynamic glow effect at stars
added parking at planets
but the point where they are looking always over 1st player сursor position - because bots have no "cursor".
In any case, we must to improve bots if it are to be used for mods based on my mod.
-=-
Screenshot of small test and update)
added dynamic glow effect at stars
added parking at planets

edited 7×, last 15.07.14 05:04:29 pm
I think is an wonderful, perfect! this is new!-don't be lazy, help him- i know you are interessing about!I wanna do help, but i can't, i got bad exp with scripting and skinning(gfx making), still faster if @
Pagyra: get more team in his project!
I hope all will good
good luck with.

I hope all will good

S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
I have a few ideas how to implement some fake 3d elements in cs2d, but i need help with scripts and formulas. I guarantee it will look cool.