English Ideas & bugs for CS2D website (NOT THE GAME!)

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Yates
Reviewer
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Not that ideas or bugs happen a lot - but it would be best to contain them like everything else. Once a moderator or DC approves this thread the content of this post will change to match the bugs/idea thread (big banner, rules, etc).

By the way, seeing as this doesn't happen a lot - it should be fine to have ideas and bug reports in the same thread.

---

The cs2d lua hook kill hook states there is a killer id which would be 0 if there is no player that has killed the victim, yet at the bottom there is a notice with the following:

Quote:
Attention: This hook will only be triggered if the kill was caused by a player (killer)!


I don't have time to test if it does get executed or not upon death of no killer, yet it contradicts itself either way.

---

The cs2d lua cmd item page is at its current state in my opinion is fine, yet the text:
Quote:
Moreover there is:
item(0,"table"): returns a Lua table with all dropped item IDs (the unique instance IDs, NOT the type IDs!)

Should either be in a notice or warning to make sure it is clearly noticed. This can easily be missed or can lead to confusion (I missed it, twice, then got confused at first notice).
edited 1×, last 22.07.16 05:13:18 pm
24.07.16 02:02:57 pm
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Masea
Super User
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I would like to see there is a note in the cs2d cmd equip that we can't equip certain items, like; defuse kit, bomb, flags, etc.

Edit: I just saw something wrong, in the sample of cs2d lua cmd imagecolor;

There should be only single bracket, isn't it? Also thanks for the user Gripex who did find this.
edited 2×, last 30.07.16 04:08:28 pm
Create and design your GUI easy and fast: file cs2d GUI Framework (v1.3) (7) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (24)
06.08.16 11:49:06 am
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Communism
Reviewer
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I think it should be noted that during the cs2d lua hook collect and cs2d lua hook drop hooks, the item ID's do not represent the existing items since the items don't exist when the hooks execute. During the drop hook, the player still holds the weapon and during the collect hook the player had already collected it.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
06.08.16 11:59:36 am
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CyanBros
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Maybe finish all the toturials of making map,or add new toturial like usage of light engine (env_light).
user CyanBros Strikes again!
06.08.16 12:18:51 pm
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Bowlinghead
User
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cs2d lua cmd playerweapons claims that it includes every weapon a player has but it doesnt include inequipables like defuse kit
cs2d lua cmd player does though
edited 1×, last 06.08.16 12:43:53 pm
Share time limited free games here
06.08.16 12:24:10 pm
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_px 20
GAME BANNED
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user CyanBros has written:
Maybe finish all the toturials of making map,or add new toturial like usage of light engine (env_light).

Nice, user DC would do it.

Of course, joke aside. It's somewhat pointless, people doesn't care seeing tutorials to making map at all, and making tutorial usage of env_light, that's pointless too, people will sincerely known what is that entity does by looking at entity list. Note that user DC focusing on Stranded 3 development, he can't even fix little bugs, adding new pointless features / tutorials from this thread in Counter Strike 2D official site, unless that bug is annoying or that idea is needy or best idea, yet.
12.09.16 12:56:31 pm
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Yates
Reviewer
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All occurences in the documentation of
x
&
y
values which are based on tile positions should be named accordingly to
tilex
and
tiley


Pixels ==
x
&
y

Tiles ==
tilex
&
tiley


Why? Because mostly everyone uses the exact parameter name used in the documentation. Having the documentation use
tilex
&
tiley
will lead to mostly better and readable code without having to look it up every time. Also
player(id, "x")
&
player(id, "tilex")
- why not keep doing it this way?

Also can we please not have the player ID at the end for no reason?: cs2d lua hook break Also why is it called
player
instead of everywhere else where it is called
id
?
edited 1×, last 12.09.16 01:22:56 pm
12.09.16 01:12:24 pm
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Cure Pikachu
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user Yates has written:
Also can we please not have the player ID at the end for no reason?: cs2d lua hook break

As in why is it
break(x,y,player)
and not
break(player,x,y)
?
IMG:https://i.imgur.com/5UWPaft.png
12.09.16 01:17:27 pm
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Yates
Reviewer
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Yes. I don't get it - everything else has
id
as the first parameter (apart from the weird
killer
/
attacker
situation).
12.09.16 01:44:17 pm
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Cure Pikachu
User
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@user Yates: For the cs2d lua hook break hook, the
player
parameter was only included with the thread news CS2D Beta 0.1.2.0 update. It was probably done to maintain compatibility with existing scripts.
IMG:https://i.imgur.com/5UWPaft.png
12.09.16 02:17:36 pm
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Yates
Reviewer
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What ever happened to good old depreciation warnings? We need those. This way we can resolve things like this in an update.

Edit: cs2d lua hook flashlight has a parameter called
state
, which is fine, yet everything else (ex. cs2d lua hook attack2) uses
mode


Same goes for cs2d lua hook move

Nothing major, but it's inconsistent.

Edit2: cs2d lua hook suicide doesn't state any parameter when I assume it should have the
id
of a player?

Edit3: Please rename the hook cs2d lua hook break to something else. This breaks (pun) when registering the hook to a table value.
Code:
1
'<name>' expected near 'break'


Woops wrong thread keke
edited 6×, last 12.09.16 07:19:22 pm
30.04.17 12:50:33 pm
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Borealis
Moderator
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The Wasn't "CS2D" called "Counter-Strike 2D" before? What the hell?! sub-page contains a small typo.
Quote:
• being an independent game: We want to keep Counter-Strike's gameplay because its fun but we don't want to be seen just as a 1:1 clone anymore.

It should be it's.
Running CS2D in ReactOS like a boss | I'll be inactive for a couple of weeks. Sorry.
30.04.17 01:59:40 pm
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DC
Admin
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Fixed, thanks!
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
30.04.17 02:05:16 pm
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Communism
Reviewer
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Sorry if a little bit off-topic, but the splash screen on the game itself still says "Counter - Strike 2D", shouldn't it be changed to CS2D?
edited 1×, last 30.04.17 02:14:25 pm
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
30.04.17 02:12:48 pm
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DC
Admin
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@user Communism: Of course. We already took care of this but you can't see that change in your clients in a magic way. We need to update for this
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
18.05.17 03:06:59 am
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CyanBros
User
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You guys seems forgot to update the entities one.There's still missing env_cube3d and new setting for env_sprite.
user CyanBros Strikes again!
18.05.17 06:25:16 pm
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DC
Admin
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Thanks, yes, I'm aware of this. The entities have not been updated yet for 1.0.0.3. There are also some other changes which are missing there.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
06.07.17 09:45:17 pm
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Mora_rus
User
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idk if this thread still actual:
If you type this code it would not open your spoiler(more)
[more=something for user:1]help[/more]


or
[more="something for user:1"]help[/more]


or
[more=something for @user:1]help[/more]


or
[more="something for user:1"]help[/more]


or
[more=something for user:1 ok try this]help[/more]

something for user DC ok try this >

or this
[more="something for user:1 ok try this"]help[/more]

something for user DC ok try this >


I hope it's a bug or smth. Or maybe it's not supposed to do such thing

// excume me for posting in wrong thread!
edited 1×, last 07.07.17 07:23:00 am
06.07.17 11:11:00 pm
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DC
Admin
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The CS2D website (cs2d.com) does not have this tag. You are currently talking about the Unreal Software forum so you're in the wrong thread

The right thread would be thread us Unreal Software bugs and errors thread
I remember that this or a comparable issue with the more/spoiler tag has been reported already.

And yes, it is a bug. The problem with this is that there is basically a link (user profile) in a link (more-tag) which causes issues.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
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