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English [LUA]Item drop based on percentage

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old closed [LUA]Item drop based on percentage

SkullFace
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> Sorry for the thread spam, figured it out
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addhook("die","randomChance")
function randomChance(id,killer,weapon,x,y)
	local R=math.random(1,20)
	
	if R>=1 and R<=10 then
	-- RPG
	parse("spawnitem 47 "..player(id,"tilex").." "..player(id,"tiley").." ")
	parse("sv_soundpos \"SFsfx 4.wav\" "..player(id,"x").." "..player(id,"y").." ")
	parse("effect \"flare\" "..player(id,"x").." "..player(id,"y").." 5 16 150 150 255")
	
	
	end
end

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Spoiler >
edited 2×, last 28.06.23 12:15:17 pm
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