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English Starcraft II Teasers

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old Starcraft II Teasers

EwokChieftain
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"Oh hell, fucking bloody freakin' AWESOMENESS!!!", is about what Ethan from Ctrl+Alt+Del would probably say about these fine teaser films of...

..:: StarCraft II ::..

...the game that will lead real time strategy to a new dimension.

.: MY LIFE FOR AIUR, YOU TERRAN WEAKLINGS! :.

Starcraft II Artwork Trailer | 27,6 MB, GET IT!

Starcraft II Cinematic Trailer | ~70 MB, not as interesting... the one spoken sentence that it contains is really self-ironic and typical for Blizzard:
"Hell, it's about time!".
Damn right

Excuse my present fanboyness... but it's just too wonderful that it is now undoubtably true.

old Re: Starcraft II Teasers

Guest

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go on youtube then, btw, all the modern RTS games are like the same now, physics engine, 3d, eyecandy (COH, ROL, AOE3, Starcraft, Red Orchestra), time for another leap in the game industry

old Re: Starcraft II Teasers

EwokChieftain
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lee has written
go on youtube then, btw, all the modern RTS games are like the same now, physics engine, 3d, eyecandy (COH, ROL, AOE3, Starcraft, Red Orchestra)

I didn't say that I await Starcraft II because of its graphics. In fact, I long for it because it's Starcraft.
Due to my weak computer, I rather hoped it wouldn't be too state-of-the-art.
I want to know how the story continues, and I want entertaining missions.

@ DC: Thanks for the link. They really are.
edited 1×, last 20.05.07 05:56:16 pm

old Re: Starcraft II Teasers

EwokChieftain
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I supported Blizz by buying several full-price original games from them and I will surely get Starcraft 2.
I don't feel guilty for stealing some traffic from them.

old Re: Starcraft II Teasers

Lee
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lol, i didnt imply that either, im just stating how most modern games are like this

old Re: Starcraft II Teasers

Magnulus
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Actually, Starcraft seems to be following the Warcraft 3/ WoW line of thinking in graphics design. It doesn't seem all that glitzy to me. Seems like they've rather focused on good animation and model design, just like they've always done.

Even before WoW came out, it was technologically outdated, but it still looks fantastic to this day because Blizzard knows how to make a game pretty without using every single high-tech trick there is. They simply rely on well-done animation, good texturing and good per-polygon modeling.

Looking at the Protoss units they're showing on the info pages, they're keeping that tradition alive and well.
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