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English Team Fortress 2D by MiroslavR

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pwn4g3
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This is so sick its...Litteraly come on nowthe heads look like little squares and the body's look like a little boxes... Im not saying that you cant mod its a liyyle okay but ive seen mods and skins that blow my mind like the halo mod and the second halo mod..

old Re: Team Fortress 2D by MiroslavR

KimKat
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pwn4g3 has written
This is so sick its...Litteraly come on nowthe heads look like little squares and the body's look like a little boxes... Im not saying that you cant mod its a liyyle okay but ive seen mods and skins that blow my mind like the halo mod and the second halo mod..
If you want to help MiroslavR by making new skins, then go ahead.

Create a skin yourself instead of complaining about the skins.
And then we can compare which skin is better than the other and perhaps replace the skin you thought was lacking. It really depends what MiroslavR think about this, it's his modification.

old Re: Team Fortress 2D by MiroslavR

Matsu-Kiri
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i think he means help out with the gfx, idk what the players rly look like in tf2d but if u play it and have some paint skills go ahead and help put

old Re: Team Fortress 2D by MiroslavR

Admir
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FIXED
Spy having Missile Launcher.
FIXED
Respawn problems, you could be e.g. sniper with minigun.
FIXED
Sentry gun problems + upgrades.
FIXED
Some more buildings bugs.
FIXED
Blinking weapon while being disguised.
FIXED
Some Memory access violation errors.
FIXED
Dispenser destroying problem.
FIXED
Radio message when someone shoots a rocket/grenade.
FIXED
Bots flooding messages box.
CHANGED
Reduced disguise timer.
CHANGED
Resolution changed to 800x600.
CHANGED
Reduced self damage power.
ADDED
Map 2fort.
ADDED
Sentry guns have now limited ammo.
ADDED
You can now repair buildings with the wrench!
ADDED
Players can now return their intels.
ADDED
Effect for sapped sentry.
ADDED
Engineer buildings stats.


Went patch coming out ?

old Re: Team Fortress 2D by MiroslavR

MiroslavR
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RedemptionX has written
Does anyone actually host any servers?

Nope, TF2D does not support multiplayer yet. First I need to release playable version of game (because the first version was buggy as hell, nearly anything will be fixed in upcoming version) then I might do multiplayer (I am working on it now and it works but it's quite unbalanced and needs some things to do).

Btw. if anyone wants to map, here is my tutorial (just for TF2D new gamemodes). You strictly need to learn working in old cs2d's editor. (basic things like sprites, etc.). Mapping for Capture the Intel:
First you need to set gamemode in Map properties to Capture the Intel or you will get map error!
Map should have two bases, each base will have its own intel room. Intel can be picked up, returned or captured. First we need to do red intel, entity env_item with item ID 55, blue intel ID 56. Entity info_redintelpoint is an entity where can be red intel captured. (mostly near blue intel). Entity info_blueintelpoint is same like I've written above only with blue intel. And that's all for CTI.

Mapping for Control point mode:
First you need to set gamemode to Control points in Map properties button in editor. Control point is a point which can be owned by both teams (like in CS2D domination :)). Add it by entity info_controlpoint.

Normal DM (Deathmatch) map without any control points of intels needs to be set in Map properties as Teamplay deathmatch.

Sincerely, MiroslavR.

old Re: Team Fortress 2D by MiroslavR

wasted123
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can u plz tell me what map 2fort is and keep up the good work.
here are some suggestions
a single key to change people instead of having to change them by pressing m

old hi

evil-killer
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could u make it in eng plese

old Re: Team Fortress 2D by MiroslavR

ohaz
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it already is english. you just need to read the post of miroslavR after he posted the download link, there's a tut how to make it english
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