Forum

> > CS2D > General > Env_Hurt with delay.
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Env_Hurt with delay.

4 Antworten
Zum Anfang Vorherige 1 Nächste Zum Anfang

alt Env_Hurt with delay.

Scyther
User Off Offline

Zitieren
Can't make this work; (already used search function.)
Want to make a trigger that kills ct/t in spawn with Env_Hurt->radius after [x] seconds (delay).
But the problem is that it keeps killing ct/t immediately without any delay...

Example, that I use:

Trigger_Start      Name:
                          Trigger: a1

Trigger_Delay     Name: a1          Delay (sec): 25
                          Trigger: a2

Env_Hurt          Name: a2          Dmg sec: 33
                         Trigger:          Dmg on: Time


Help is adviced, especially DC.

alt Re: Env_Hurt with delay.

Thomazz
User Off Offline

Zitieren
u must Trigger the Hurt fiel with start because Hurt is activated at the Start of the map so u must first put it off an then the Delay works how u want


(Sry for ma bad english )

Edit: // hühü 12 seconds faster than DC yay
4× editiert, zuletzt 13.02.09 15:01:23

alt Re: Env_Hurt with delay.

DC
Admin Off Offline

Zitieren
you have to disable the trigger_hurt

change trigger in trigger_start from "a1" to "a1, a2" and it should work.


edit: aww too slow

alt Re: Env_Hurt with delay.

chuico123
User Off Offline

Zitieren
DC is a great admin, he knows how to administrate a forum and also has sense of humor

Admin/Mod Kommentar

...and I know that this post is off topic and spam. please think twice before posting and don't post off topic stuff. /DC
Zum Anfang Vorherige 1 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht