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alt Re: Mega Mod (Beta Released PG3)

RazorBlade9
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sry but i already got someone doing the chocy bar any chance you could do units?
+ Could Anyone Fix this code?
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### Turtle Shell
id=151
name=Turtle Shell
group=stuff
icon=gfx\turtleshell.bmp
model=gfx\turtleshell.b3d
mat=fruit
scale=1
weight=250
info=Mabye theres some meat still in here
script=start
	on:use {
		process "searching",1500;
		local $r;
		local $id;
		$r=random(1,3);
		if (random(10)==1){
			speech "negative",1,2;
			play "mat_wood1.wav";
			msg "The shell is broken!",3;
			freestored "unit",1,107,1;		
				play "mat_leaf1.wav";
				speech "positive";
				msg "Meat Fillet!",4;
				$id=create("item",99);
				store $id,"unit",1;
			else{
				play "mat_leaf1.wav";
				msg "I found nothing!",3;
			}	
		}
	}
script=end

Beta unfinished map + unfinished units Link Coming in 3 days
1× editiert, zuletzt 22.08.10 10:22:01

alt Re: Mega Mod (Beta Released PG3)

Hurri04
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write a } in front of the else in the 7th line fron the bottom.

but I wonder if there is missing something in the code because after the freestored the next lines are further to the right than the lines before and then the commands from before repeat but this time everything is positiv...

alt Re: Mega Mod (Beta Released PG3)

Yamaxanadu
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done Betatesting , Time to go over the details :

Butterfly Knife : Total Shit , Just Kills about Everything in A Few Seconds

Bomb Launcher : Rapegun , thats all i have to say

The Sandwiches : i didn't test them much , as i don't bother much about Eatible Stuff in mods

Adventure : Ain't Finished AFAIK , but a Torch Brings you to the Original Adventure

Giant Poo : Wat

Chairs : just a Decoration , nothing much

Hall : Pretty Big Building , Don't See the Point in one

Hall(2) : There are two halls....

Anaconda : Pistol , More Damage , Higher ROF , anyone?

DA KILLING GAME(single Island) : i Went Deaf after Testing this , Don't Play this Single Island with Medium Volume or High volume as it WILL Really Hurt your ears , You have Been Warned

also , there are alot more , i just went over the stuff that i have comments on

alt Re: Mega Mod (Beta Released PG3)

RazorBlade9
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There are 2 halls?
anyways it was a beta the adventure wasn't supposed to be done. i should probably hide the butterfly knife only in the last map cause its gonna be tough
2× editiert, zuletzt 23.08.10 11:32:09

alt Re: Mega Mod (Beta Released PG3)

Mc Leaf
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RazorBlade9 hat geschrieben
A.I have stolen no models what i have done is taken some FREE models off Psytechnic on this thread http://www.unrealsoftware.de/forum_posts.php?post=168353#

Thanks! I couldn't remember.

Btw. I didn't meant 'stolen', just 'token'.
I also took some (free) models from somewhere for my mod, but anyway I also added some own models.

RazorBlade9 hat geschrieben
B.I Dont know how to model

Exactly. That's the point! Don't try to create a mod, if you don't know how to make models!

RazorBlade9 hat geschrieben
C.Thats not toast its bread

Whatever... The main thing is, it tastes nice...

Firezone hat geschrieben
excuse me mcleaf? i have lost all respect for you...

What? You ever had some...? (oh no!)

Firezone hat geschrieben
...that model is mine, i made it completely by myself, with no inspiration from other people. You have some nerve accusing me of stealing models.

What model are we talking about...? I just meant that 'stairs'. And further I don't used that term 'stealing'. I said that some (or just one, as far as I can see it) was 'token' from somewhere (I just couldn't remember where from). But that's okay, as I already did it for my mod. But it's not that cool, as I would expect it from a mod called 'Mega Mod' - that's all.

I actually see... you made that covered well (quite nice by the way - but for the 'roof' I would take some wooden thingy). Looks a little bit like the one I did some time ago. But that's quite clear. Everyone on earth has an idea of a covered well (or e.g. of a horse or tree or something else), and that's why models sometimes seems to be that similiar.
Whatever. We are all playing a game which is...? Free, I see! Stranded II is uncommercial and so models and other stuff made for Stranded 2 should also be uncommercial, what means there shouldn't be any property rights or some shit like that. That again means, that terms like 'thievery' doesn't make any sense.
So, if you ever should catch me talking about such trash - just feel free to punch me.

Shanghaimi -Chet- Chen hat geschrieben
@Mc Leaf:

Did something just Happen to you? , Last time i Checked , you Spoke with Proper Grammar and good Attitude

Seriously? did you hit your head with a Giantic hammer That Weights 4000000 pounds or something?

Wth?!

Okay, sometimes I drink to much beer (sorry, I just have to do that, because of trouble with a girl)... but where did I go wrong...?

I already explained myself. And I'm sorry, if I should had been misunderstood. Okay, as a reparation just feel free to take any model of our german Extension Mod (Link).

(*hmpf* if you should proceeding to piss on people like me, just to get models or something else, I think you'll gonna make a great mod )

I made quite much models for that mod, but not all models are made by me. But I'm admin there and mighty enough (muahaha) to convince users to place at the disposal their mods.
But that again just under the requirement, that you're at least try to make a good mod, and not such 'scaled cookie'-stuff and so on...

(huh... again I visited a site for translating from german to english very often... hoping all is understandable)
1× editiert, zuletzt 23.08.10 23:21:18

alt Beta

RazorBlade9
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Link for Beta Coming... Here! http://www.filemonster.net/en/file/17687/Mega-Mod-zip.html Remember only beta so not all items + obects and units are done and things Shangmhai posted about Bomb Launcher and Butterfly Knife are fixed + Unfineshed Adventure MC LEAF are you serious about the models? if you are ill include your statue model lol
2× editiert, zuletzt 25.08.10 12:34:12

alt Beta

skyewarper
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Problem i found, it says: Invalid GAME Property 'terrain_color_swamp' Please Help.
1× editiert, zuletzt 25.08.10 10:32:32

alt Re: Mega Mod (Beta Released PG3)

RazorBlade9
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um did you install the mod properly?
how did you install it?
hi again i want to know how to make it so when you combine a new meat item with fire it makes it fried but i cant find the script for it
plz help
1× editiert, zuletzt 25.08.10 11:06:38

alt Re: Mega Mod (Beta Released PG3)

skyewarper
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I installed it how install all the mods i play. you install it all in StrandedII/Mods/StrandedII/Pasted it here.

the problem might be you forgot to put something.

alt Re: Mega Mod (Beta Released PG3)

skyewarper
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There was no stranded II button there twas Gfx Maps and Sys so i had to install it myself, and i did it like i always do. and it gets to 19% the first part and doesn't load
Please try to find a solution.

alt Re: Mega Mod (Beta Released PG3)

Yamaxanadu
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Redownload Stranded II and Toss the Sys and Gfx and Maps in it

i didn't know there was only Gfx Maps and Sys as when i Downloaded the Beta , there was the Stranded II button included

alt Re: Mega Mod (Beta Released PG3)

Psytechnic
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Well, damn. It's good to see so much of my work being put to good use. I think everyone eho aspires to be a top modder and has determination and staying power to succeed should start their own mod, but as leaf quite rightly says, you should toy with some of your own ideas in modding. Don't just make a mod because you want "your" version, make one because it has something new or inspirational to add to this thriving communuity. However, you've taken stick, given it, made a mod and you're still here, so I feel you fit in quite nicely.

As for my models, they are as free as the sun is bright. I declared them public domain. I.E. you can do whatever the hell you want with them and call it your own. I consider the models I make for this community as gifts to anyone which can be used and even abused if you feel the need. The IMPORTANT exception is the textures. The object files simply link to the textures and although the models are yours to go nuts on, the textures have their own copyright, and being that all the textures are either mine (which are also public domain) or from the original stranded 2, any reproduction or publication, sale and blah-de-blah of those images is definded by the Stranded II creative commons license. This does not stop you from completely replacing the textures with your own, making the model legally yours to do anything with, even sell. It's better to share knowledge and suffer hardship than to keep it to yourself and live wealthily.

The reason I post is that I'm currently reinstalling my development environment to continue work on my Stranded II Mod Viewer and I hear you're having trouble with some simple scripting errors. Well, if you get my app (link in my sig), then it will give you quite an extensive report of any errors it finds. You might find it useful as kind of like a quick last look for errors before making a release.

Here's your error report for your last release:
Spoiler >


Not bad. Keep up the good work.

alt Beta

RazorBlade9
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thanks for the error report i find them really useful
EDIT: plz tell me what u think
1× editiert, zuletzt 29.08.10 15:36:44

alt Download Mirror

RazorBlade9
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I know it seems ages since my last post on mod progress but i only have a few maps left to do
I also added a couple' new objects to game, so i have been busy doing stuff.
1× editiert, zuletzt 04.09.10 13:25:16

alt Re: Mega Mod (Beta Released PG3)

Mc Leaf
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RazorBlade9 hat geschrieben
MC LEAF are you serious about the models?

No, you have to pay 5$ for each model, 2$ for each texture and 0.50$ for each script!

I said what I said, didn't I? So take, if you need some stuff.

(hm... a new upload... I'll try out )
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