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Englisch CS2D 0.1.2.0 Pre-Release for Testing

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alt I have an Idea

Facux
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I have an idea. Make movable objects and do a remote control to open doors from a distance. Cool!

alt Re: CS2D 0.1.2.0 Pre-Release for Testing

EngiN33R
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user Facux hat geschrieben
I have an idea. Make movable objects and do a remote control to open doors from a distance. Cool!

user DC hat geschrieben
× PLEASE DO NOT USE THIS THREAD TO POST SUGGESTIONS! USE THE EXISTING IDEA THREAD FOR THAT!

alt @Prest1Ge

useigor
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Prest1Ge hat geschrieben
i found bug with satchel ,
if drop satchel on obstacle , satchel hide in it !
Hidden satchel charge !
and supply doesnt work !


Really? Do you know about if you drop HE, smoke, flare and etc - it will be hidden.
Spoiler >

alt Re: CS2D 0.1.2.0 Pre-Release for Testing

SQ
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user EngiN33R hat geschrieben
When you enter a shadow height of 1000 in the env_room entity, CS2D crashes with an EXCEPTION_ACCESS_VIOLATION error.

It's not the height, but how big the room shadow is.
If it reaches the limit, it crashes.

alt Re: CS2D 0.1.2.0 Pre-Release for Testing

Alistaire
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The thing is when you have the mine equipped, you need it to be 19 pixels to fit the player template, else it looks unsymetric. When it is on the wall, it has to fit the 32x32 tiles. If it's 19 pixels, it looks unsymetric aswell.

You could fix them by making both 20 pixels, then changing the standard player skins.

alt Re: CS2D 0.1.2.0 Pre-Release for Testing

Rhox
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i had 2 errors
the bots weren't spawning on deathmatch
on lightttest map at the snark spawn a red square appeared and when i hit it some snarks came out from it

alt Re: CS2D 0.1.2.0 Pre-Release for Testing

DC
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the lasermine thing is no bug. it's intended. user Alistaire is kinda right there. the planted skins have that size because of the 32x32 pixel walls and because of the laser beam which has a width of 2 pixels.

IF you change one of the skins (I'm surely not going to because NOBODY would ever note it or dislike it without checking those graphics) then change the normal lasermine skin and not the planted skin.
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