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alt Re: Ideas For UnrealSoftware Site

Starkkz
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@user Baloon: I think I made a long paragraph of how useful I think that feature would be like.

For a moderator to be able to comment over a report would be a great idea to share our thoughts about them. I don't have all the moderators as contacts on Skype/Steam, and even if I had them, I think it would be annoying for them to receive messages (about banning someone?) while they're doing important stuff.

If there's someone who could confirm what I'm saying, I'm pretty sure it would be user Rainoth.

Having a section where the staff can check reports, would be quite of a good investment of time.

alt Re: Ideas For UnrealSoftware Site

floria
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user Starkkz hat geschrieben
Having a section where the staff can check reports, would be quite of a good investment of time.

Well, now i was wondering that some users can for example be mad of someone and report people randomly for no reason.

So there might be security parameters in order to check no one is reporting just because reporting users is funny stuff or also put some limitations (e.g.: 2 maximum reports per day/ip).

It's a really complicated thing but it's possible to do, and urgently necessary nowadays, as you said, a good investment of time.

alt Re: Ideas For UnrealSoftware Site

Ahmad
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user floria hat geschrieben
You can always put a small button called "Report" on forums/file archive/PM's

no thanks I don't want moderators creeping on my messages. In DC we trust.

alt Re: Ideas For UnrealSoftware Site

floria
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You can make your urls more fancy, as i tell you how'd look like here

IMG:https://i.gyazo.com/4ba237e0f5ec75bd334398aa08ba6677.png

change to
IMG:https://i.gyazo.com/7ec51158e4265816538e5ef3ca9d970d.png


Mehr >

And please, encrypt our connections with SSL, its kinda useful right now, at least in login forms, more security = more safety

Spoiler >
7× editiert, zuletzt 21.08.16 18:02:38

alt Re: Ideas For UnrealSoftware Site

Yates
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@user floria: An SSL/TLS certificate won't do Unreal Software any good, unless the person who wants to sniff your data is on the same network as you - which is very unlikely. It's a waste of time setting it all up. DC has (and should have) better things to do.

@everyone, can you just not give DC basic coding/server advice when you don't fully understand what it is yourself (be my guest if it's the newest shit on the market and you fully know what it's all about). It's annoying and doesn't make yourself look smart. It's pretty much wasting everyone's time and fills up this thread like there's no tomorrow. Thanks.

alt Re: Ideas For UnrealSoftware Site

floria
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Add a block button, in order to block someone, if you don't want that user to PM you, view some details in your profile, etc.

View counter, or a statistics button. When you create a thread on forums or you upload a file in the file archive, you may wanna know how many people read/see your topic/file how many are reading it and more features that can be introduced in the future.

EDIT: Okay sorry didn't saw my first idea was something that exists. Seems weird.
1× editiert, zuletzt 23.08.16 05:01:57

alt Re: Ideas For UnrealSoftware Site

floria
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user Mami Tomoe Okay i saw, sorry

• Idea: Notifications.
- Somewhere to get notified when someone likes/comments your files/threads, and not even yours, you also could press a button in a topic just to get alerted if something happen there (other user commenting/mod closing it...)

• Idea: Liking
- When you want to leave a like in a file in the filearchive, you must comment that file.
But if i just wanna say: I like your file, is running well in my server; is like kinda weird for me.
So in my opinion the site should let you like a file without having to leave a comment.

• Something to fix (just a tiny ortographic fault):
Zitat
The U.S.G.N. is using a heartbeat [...]. If a server does not send hearbeat messages for several minutes it will get removed from the list automatically.

You meant heartbeat? (the url page is http://www.unrealsoftware.de/usgn.php?s=info)
6× editiert, zuletzt 23.08.16 05:50:31

alt Re: Ideas For UnrealSoftware Site

Starkkz
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I suggest that Super Users & above should have a File Archive option which allows them to set a alternative URL on their files to download the .zip

IMG:https://i.imgur.com/nZHuHLA.png


If the link is broken it would just use the already supplied .zip from the file itself. Otherwise they could just be removed/declined from the File Archive.

alt Re: Ideas For UnrealSoftware Site

Jite
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@user Starkkz: Why that shouldn't be offered to everyone. Even if there are less and less user whose are going to upload their work.

Suggestion


You are already able to search user about their USGN-ID or their name. It could be useful that old names also could be searched.
That means, one of my old name was piWi, so if somebody now searching for a piWi, my account also will get shown.


Cheers

alt Re: Ideas For UnrealSoftware Site

DC
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I disapprove the idea of having an external download link. The risk is that it might go offline someday, rendering the file archive entry more or less useless.

This is not just a theoretical problem but something which really happens a lot in reality. Every experienced internet user who reads posts in multiple forums/boards probably already experienced a lot of dead links in posts there.

There are even file archive rules/guidelines against having external links only for the very same reason.

It's cool to add ADDITIONAL external sources in the file description but the actual file should always be uploaded here so it doesn't get lost.

alt Re: Ideas For UnrealSoftware Site

Starkkz
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@user DC: If that's the case I don't think it would be a bad idea to reconsider this.
http://www.unrealsoftware.de/forum_posts.php?post=296563&start=1640#post400351

user Starkkz hat geschrieben
What if you made the File Archive able to handle webhook posts from GitHub, automatically download the file provided by GitHub and replaced the old .zip from the File Archive with the new one obtained from GitHub?


The file would still be saved on the forum, and it wouldn't get lost. GitHub is a site that's probably going to be online for a very long time.

Plus this.
user ohaz hat geschrieben
Github even automatically provides the zip files (URL = https://github.com/[user]/[repository]/archive/master.zip)


I've done something similar to update projects with the original repositories, and LuaPower even implemented that to obtain the documentation file of it's projects.

alt Re: Ideas For UnrealSoftware Site

GeoB99
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Whenever a user changes his / her nickname frequently the Master Data height section gets even bigger. This is freaking ugly, like in this example for instance. Even though it is not for the first time being mentioned previously, it'd be great if there is a More tag or alike which shallows all the former nicknames when it reaches the section border as to avoid the Master Data section being deformed.
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