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Englisch Ideas for Counter-Strike 2D 0.1.2.1

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alt Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
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Here a idea from latest soldat pach.
The bullet cases fly further and more random , not like now in just one small place.
This idea is just for the "beauty" and also I posted it cause it wouldn't put to much scripting and work.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
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user Sparty hat geschrieben
erhhh none is gonna understand this

When the player uses the scope it moves like hes running or something.

So basically, an annoying screen wobble effect applied to the scope to make it look "realistic"? No thanks, I'd rather keep my lunch rather than losing it every time I decide to look down a scope.

user KiRa_3 hat geschrieben
Hmm...
what about color letters for serveraction menu?
like this

Candyland stays out of CS2D. No questions or discussions.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

StirlizZ-Fapicon
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Obiviously most wanted things for now is:
1. Editing wepon properties
2. Fixing bugs
3. Few more lua commands (ms200, for example)
4. Fixing bugs
5. Optimization
6. Fixing bugs
7. Ctrl+Z function in editor
8. Fixing bugs
9. Allow to use 1024x768 screen when editing map (640x480 really annouing when edit a big map)
10. Fixing last bugs
11. No more new guns
12. Remove Herobrine completely
13. Add blacklist for useless servers
14. Optimize connection between client and server
15. Allow 0.1, 0.2 etc. numbers in trigger_delay
16. ???
17. Profit (?)

This is my own opinion. Fix bugs, damn it.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Jynxxx
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user Zurak hat geschrieben
player(id,"usgnname")
there is a script for it but still.


Already asked DC personally and he said.

Zitat
Not possible because the server is not aware of the usgn user names. It would have to send requests to the usgn masterserver to obtain the user names which would take time. So a simple command is insufficient to do it.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Xseba360
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user Alistaire hat geschrieben
user Xseba360 hat geschrieben
How about customizable ambient sounds in selected areas?
example:
> http://www.youtube.com/watch?v=fixXJqYYadk


Or you could just place an env_sound.

if you mean like only one with "play everywhere" then thats not what i ment.
and when i use multiple env_sounds it turns out shit.
> http://www.youtube.com/watch?v=drHJpeXh9h4

i just thought of new addition to these ambient sounds tho:
• Toggleable echo

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Alistaire
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user Xseba360 hat geschrieben
if you mean like only one with "play everywhere" then thats not what i ment.
and when i use multiple env_sounds it turns out shit.
> http://www.youtube.com/watch?v=drHJpeXh9h4

i just thought of new addition to these ambient sounds tho:
• Toggleable echo


There is a great script by Blairstring which can play area sounds. Also, it's more realistic that you can hear sounds on more than 1 part of a map.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

iamtheone
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Make 3 new weapons :Ion Cannon, Reflection Laser and Ricochet Rifle.

Ion Cannon:This weapon could be a Like laser which explodes.For Example where u shot there is a small explosion and damage should be 45 hp.

Ricochet Rifle:This weapon Could be very useful.For example if enemy camps somewhere u could shoot with this Rifle and the bullets could bounce off-walls.

Reflecting Laser:This could be like Ricochet Rifle only laser shots would bounce about 6x times but damage would be 15.

this is in my Opinion if u dont want its not my fault i just explain my thoughts .
1× editiert, zuletzt 27.06.12 20:29:43
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