like this [psychedelic code]
1
2
2
If team id==1 than set scout damage = 50 If team id==2 than set scout damage = 180
If team id==1 than set scout damage = 50 If team id==2 than set scout damage = 180
addhook("hit","_hit") function _hit(id,source,weapon,hpdmg,apdmg) 	if weapon==34 then 		if player(source,"team")==1 then 			if player(id,"health")-50<=0 then 				parse("customkill "..source.." \"Scout\" "..id) 			else 				parse("sethealth "..id.." "..player(id,"health")-180) 			end 		else 			if player(id,"health")-180<=0 then 				parse("customkill "..source.." \"Scout\" "..id) 			else 				parse("sethealth "..id.." "..player(id,"health")-180) 			end	 		end 		return 1 	end end
parse("sv_wpndmg[[z1 for zoom one or z2 for zoom 2]] scout 50") addhook("hit","scoutModifier") function scoutModifier(i,source,w,hp,armor,raw) 	if player(source,"team") == 2 then 		if w==34 then 			parse("sethealth "..source.." "..i.." "..(player(i,"health"))-130) 		end 	end end