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Englisch My First Model - Clay Oven

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alt My First Model - Clay Oven

Twilight77
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I've made my first model, Here's some pictures.

IMG:https://www.twilightdreamz.com/wp-content/uploads/2012/07/Clayoven_empty.bmp

IMG:https://www.twilightdreamz.com/wp-content/uploads/2012/07/Clayoven_full.bmp

IMG:https://www.twilightdreamz.com/wp-content/uploads/2012/07/Clayoven_fulldark.bmp

IMG:https://www.twilightdreamz.com/wp-content/uploads/2012/07/Clayoven_fullday.bmp


I have it set up in my game to change models just like lionhearted's caldron. I based my oven script on lionhearted's caldron.

The fire doesn't come with the model. I have it set up to build over that fire, the one without stones.

You can download and use my model, Just put it in a folder called Twilight. and give me credit. thanks.

I've made some changes, I've added a raw state.
IMG:https://www.twilightdreamz.com/wp-content/uploads/2012/07/ovenraw.bmp


Clay Oven Download
1× editiert, zuletzt 06.07.12 02:26:29

alt Re: My First Model - Clay Oven

Twilight77
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How?

I see how. but I was reading the rules, and I think I need permission, I used a texture from one of the mod for the bread and a model of a clay bottle from one of the mods. I won't upload it there till I have permission. Maybe I shouldn't have put it here yet.

but I wanted to show it off, I hope no one will get mad at me.

alt Re: My First Model - Clay Oven

Hurri04
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@oven model:
omfgwhatisthisIdonteven

mayor waste of poylgons, as you can see here:
IMG:https://s1.directupload.net/images/120704/7p2uzq2i.jpg


I marked the areas in red that could have been put together, resulting in 5 boxes (top, left, right, middle, back) with each 6 sides á 2 polys = 5 * 6 * 2 = 60 polygons instead of 2348!!!

and if you want to be very accurate you can even leave away the left, right and back side of the middle box as well as the bottom and top sides of the left and right boxes => 60 polys - 7 sides á 2 polys = 46 polys in total!!!
that's mere 2% of the poly-count you used!

alt Re: My First Model - Clay Oven

Hurri04
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hmm, it already had this many polygons when I opened the b3d model in b3d-viewer so I converted it to ms3d using biturn and this is what I got as the result.

the white lines are just an overlay I activated so it shows all the polygons.
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