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Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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alt Mouse Strafing

RichNagel
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I'd love to see a mouse-strafe feature in CS2D

In a lot of FPS games, you can assign a mouse button (or keyboard key) to enable mouse strafing, which allows you to strafe left and right by moving/sliding your mouse side-to-side when that mouse button (or keyboard key) is pressed and held.

In older games (such as DOOM, Duke Nukem 3D, etc...), this command is simply called "strafe" (on). In newer games (such as Half-Life, Day of Defeat, Counter-Strike, etc...) the command is called "lookstrafe".

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DevGru
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user hobo man445 hat geschrieben
mouse cursor has recoil when you shoot? (or it just gets bigger) like in all of the counter strikes


I don't think this is needed, because weapons in CS2D are on top-view and it doesn't show the recoil of a weapon. Btw, weapon spread and recoil are different.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Dousea
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Resize the map with preserve aspect ratio, i think. And maybe when terrorists plant the bomb in the bombsite, the terrorists just stay in the bombsite, doesn't go anywhere.. but when the second is 5/10, they run out from the bombsite. Like in the real CS.

sorry for bad english
2× editiert, zuletzt 11.12.12 12:20:58

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DevGru
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user Dousea hat geschrieben
Resize the map with preserve aspect ratio, i think. And maybe when terrorists plant the bomb in the bombsite, the terrorists just stay in the bombsite, doesn't go anywhere.. but when the second is 5/10, they run out from the bombsite. Like in the real CS.

sorry for bad english


So when the bots plant the bomb, they camp in the bomb spot where it is planted and they will run away when the bomb is going to explode soon?

I agree to this idea, also the camping spots could be the bot node entity.
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