Forum

> > CS2D > General > Ideas for CS2D - READ THE FIRST POST (OP)!
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

3.231 Antworten
Seite
Zum Anfang Vorherige 1 241 42 43161 162 Nächste Zum Anfang

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
Reviewer Off Offline

Zitieren
It would be easier for you to script this with Lua rather than DC scripting it, having 5 bugs & the possibility for it to be abused.

It can be done with Lua & I could spam a server with a server.
2× editiert, zuletzt 19.02.14 13:54:19

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

MikuAuahDark
User Off Offline

Zitieren
@user Yates: i mean without involving any I/O operation at all.

for example:
1
2
3
4
5
6
7
8
9
-- 2 servers running on port 36963 and 36964

addhook("receive","GetAnotherServerMessage")
function GetAnotherServerMessage(port,message)
	-- port - server port which send the message
	-- message - received message
	msg("Message from another server: "..message)
end
sendmsg(36964,"This is message passed from another server")

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
Reviewer Off Offline

Zitieren
It depends on what you want to read when it should be read.

For example, I have a reroute script that displays every player on each server. I only need to read the files when these numbers are going to be displayed, so I read the files just before I decide to open the menu. And I overwrite these files when ever someone joins or leaves.

alt Ping

XnB Debeli
User Off Offline

Zitieren
What if we added a ping system? So you don't have to type everything, let's say you want to tell your teammates where the enemy is, you can just ping it instead of stop, type and risk getting killed.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
Moderator Off Offline

Zitieren
I think that most of the spawn commands that exist for the console should have a Lua function that would return their id, so there's no need to make a pointless loop just to know what's their in game ids. (Weapons, Projectiles, NPCs, Buildings, etc) working like images.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

crs7
User Off Offline

Zitieren
I did thread about this idea, but I will post it again here.

I would like to ask DC if there is possibility to make something like sv_specmode 4 where players who are playing in CT/TT after death have specmode 0 or 2 and players who are spectating have specmode 1.
It could really help me for streaming games during tournaments. www.twitch.tv/can1on

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Avo
User Off Offline

Zitieren
...or a possibility to lock spawning in deatmatch gamemode for dead players until round restarts. Something like mp_respawndelay. If it's set to -1, player who dies, has to wait when round is restarted(by a script of course).
Zum Anfang Vorherige 1 241 42 43161 162 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht