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alt wichtig Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user J192 / user VADemon: This thread is for ideas, not for discussions. You can create a dedicated thread for your discussion or you could get in touch in another way (PM, Skype, ...) but please try to avoid bigger discussions in this thread. Thanks.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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After thinking about user eledah's idea.
I'd like to suggest quick messaging. For example

One wants to write:
"Hey, who's joining Counter-terrorists this round?"
Instead he has a text file like:
/$1 "Hey, who's joining Counter-terrorists this round?"
and then he can write in chat:
/$1
which results in the chat field getting filled with
"Hey, who's joining Counter-terrorists this round?"

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user Rainoth: I understand the idea with those variables but I don't think that this is required at all / is worth to be implemented. Also you can do the same with a simple alias (unless you want to combine multiple variables in one message).

Add this to sys/autoexec.cfg:
1
alias "bla" "say Hey, who's joining Counter-terrorists this round?"

In chat type: /bla

Of course you could also directly bind it to a key using cs2d cmd bind instead of cs2d cmd alias.

@user eledah: Maybe this existing system would work as an alternative for your idea too unless you really want to add a custom text all the time.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

1uP
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user Pagyra hat geschrieben
Suggest that when a player buys a new weapon, then game give him a weapon with only one clip of ammunition. As it is in original CS 1.6. Otherwise game lost economic sense of buying clips ammo.

Lol if you add this to cs2d it would break whole csgo pro, dont pls

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Kirito2K
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I suggest adding a option for servers which allow the player to play for a special time (can be edited with server powers) and then server auto-kick him with this reason : Sorry , you have been kick because a setting of this server , come back in (time) again.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

oxytamine
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user Pagyra hat geschrieben
Suggest that when a player buys a new weapon, then game give him a weapon with only one clip of ammunition. As it is in original CS 1.6. Otherwise game lost economic sense of buying clips ammo.

I double this, but instead of forcing it, there should be a server setting for that.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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user Pagyra hat geschrieben
Suggest that when a player buys a new weapon, then game give him a weapon with only one clip of ammunition. As it is in original CS 1.6. Otherwise game lost economic sense of buying clips ammo.
Instead of that, how about resetting the ammo values of all your weapons for every round start?
It's a lot more convenient, IMO.

@user Kirito2K: Because we don't want players to play, right?

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Black Wolf
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You have to aim enemy to get more hit, if you aim hes head, you do more damage. I suggest this because most of weapons are useless in standard because they are too weak when you compare then to m4/ak47.

Also, i think deagle is too powerful.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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What about an auto reload when you switch the previous weapon by pressing Q?
When you switched to the previous one, it will reload automatically like in CS 1.6 if the ammo clip is 0.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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@user GeoB99: No thank you. You can bind that yourself if you want, but when I switch weapons I want to shoot and not have to wait for my gun to reload (maybe even 1 bullet). Also stopping the reload costs time as well. So this idea totally ruins the whole game.
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