Forum

> > CS2D > General > Ideas for CS2D - READ THE FIRST POST (OP)!
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

3.231 Antworten
Seite
Zum Anfang Vorherige 1 2106 107 108161 162 Nächste Zum Anfang

alt Suggestions.

xsiN
User Off Offline

Zitieren
Hello.

First Suggestion: Most of the newcomers are either confused about the game or simply don't know how to play, I suggest a Training Field for the newbies, I don't really know how to explain, make a specific map for training for example. You could even put the Training Field in this area:


Second Suggestion: A proper CS2D tutorial for the newcomers

Third Suggestion: In the next CS2D update, implement a program that searches and analyzes .dll and .exe programs and checks if they are cs2d hacks or not, that should decrease the amount of hackers

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
Moderator Off Offline

Zitieren
user xsiN hat geschrieben
Third Suggestion: In the next CS2D update, implement a program that searches and analyzes .dll and .exe programs and checks if they are cs2d hacks or not, that should decrease the amount of hackers

How do you exactly suggest to implement this?

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Off Offline

Zitieren
Add in dyn_wall Invisible wall.
It will help to avoid sprites usage, such as:

for make doors etc.(Bcs of shadows they won't look properly) :


It will acting like dyn_wall - Obstacle w/o shadow and it will be much better, peoples cant throw grenades, hit others. This wall may have two functions(or not), which allow to leave "after shot holes" or not, bcs it would look weird when on invisible wall holes exists


I seen many maps and mappers which used (more 1) sprites for their doors or user Masea maybe used Dyn_wall (Obstacle w/o shadow) in his latest map for outlast to avoid this. But the problem that flashlight ignore this so it's looks strange..

/sorry for my shet engl

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Jite
User Off Offline

Zitieren
Spoiler >


Suggestion [reminder]

° sorting of files in the map editor
     > this could be a:
           • alphabetical sorting
           • size related sorting
           • creation date sorting

This sorting could be changed in settings and occurs in loading/saving maps [as well in the server settings] and creating/adding a sound/sprite in the map editor.
Something in that direction..

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
User Off Offline

Zitieren
Why wrench shares sound with knife body hit and the wrench doesnt create sound when you hit breakable and neither allied building nor enemies?

Suggestion:
Make a "wrench.wav" "wrench_hit.wav" "wrench_hit_wall.wav".

I hope you understand with my horrible english.
1× editiert, zuletzt 29.07.16 17:56:54

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sonkii
User Off Offline

Zitieren
I've trying messing around cs file.Btw,i found dis interesting file named materials.txt.
1
2
assault_vents = V
D = dirt
Or something like that.
I cant tell you just find this file.
Like this,

1
2
3
material=pl_mat (dont write the file extension and it will random played sound if the file pl_mat has number like this pl_mat1.wav.)
props=pl_prop
wood=pl_wood
I hope you understand with my sh*tty english.
Edit:I didnt suggest new tile sound,just make it modify-able.
Editx2:This is for tile,map.It cant done with lua.
3× editiert, zuletzt 31.07.16 16:04:33

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Baloon
GAME BANNED Off Offline

Zitieren
@user sonkii: on my note you just once post an useful idea, would you make another one? This idea kinda look needless, also it can be done by Lua already.

And we don't care about your bla bla language, everyone (or at least more than half) of us having a bad English, we just care about what you doing right now.

Edit: @user sonkii: why you even say it's impossible if you cannot imagine how it works?
Spoiler >
6× editiert, zuletzt 31.07.16 16:41:32
Zum Anfang Vorherige 1 2106 107 108161 162 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht