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Englisch CS2D Bug Reports

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alt Turret Bug Persists

VaiN
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I know the bug had been reported before, but the hotfix does not seem to help.

I tested with the latest files and no mods or scripts at all on client or server.

Game Mode: Construction
Map: ctf_cs2dfortress
Server: Linux Dedicated Server Binary + Windows Archive download, KVM 512MB RAM, around 50 ping for me
Client: Windows Archive download, no mods

T does not take damage from CT turret and there's no shooting sound for any turrets.
CT did take damage from T turrets.
Neutral turrets did do damage to both teams when spawned via RCon.

Also, when testing i tried setting mp_killbuidings 3, so that all buildings remain on team change, and the turrets don't shoot at you at all after switching teams. Had to test with another player.

Con mode already has a bad enough rep, but it's the only mode I really enjoy. Without turrets, it becomes a bit dull, and less fun.

I hope you can get this resolved soon.

Edit: After a long time hosting a construction server with this bug, I can confirm that the bug is random. Sometimes certain turrets will damage players, but most do not. Seems similar to the old supply bug we had a couple versions back in how supplies only functioned randomly or at specific locations on a map.
1× editiert, zuletzt 18.08.13 00:06:06

alt Re: CS2D Bug Reports

Avo
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Don't know if reported before, but when my turret is shooting or killing someone, bullets' shells drop out from me even when I'm far far away from the turret. Just reporting.

alt Re: CS2D Bug Reports

DC
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@user Avo: Did you load the optional fix which has been released a few days after the release of the latest version? I'm asking because I fixed a bug like the one you just mentioned with this optional fix release.
thread news CS2D optional hotfix

alt Re: CS2D Bug Reports

VADemon
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OLD >


Info_TeamGate has no weapon ID assigned to it (look cs2d lua hook die)
1× editiert, zuletzt 09.05.13 00:32:16

alt Re: CS2D Bug Reports

Alistaire
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Opening F1 will show your OWN server title.

----

Adding any hitzone, and shooting through it, will ALWAYS result in damage loss. Even with hitzones that should "only register".
2× editiert, zuletzt 21.05.13 18:12:34

alt Re: CS2D Bug Reports

Night Till Death
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This may not be the right section + but my friend cant seem to connect to USGN... he enters everything correctly but the password seems to change everytime he pesses OK
Can this be solved in anyway?

alt Re: CS2D Bug Reports

Rainoth
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user zazz hat geschrieben
Tile blending tool can't blend walls or obstacles.


About obstacles not sure, but walls blend perfectly.

alt 3 bugs at this time

MikuAuahDark
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cs2d lua cmd entitylist cannot filter Info_T(Entity ID 0). I try to fix someone map and use this code
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for _,e in pairs(entitylist(0)) do
	print(entity(e.x,e.y,"typename").." @ "..e.x.."|"..e.y)
end
but it gives me all list of entities

Note: Entity with ID more than 0 work fine(Info_CT,etc.)
Note2: it also possible to use this code
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for _,e in pairs(entitylist(0)) do
	if entity(e.x,e.y,"type")==0 then
		print(entity(e.x,e.y,"typename").." @ "..e.x.."|"..e.y)
	end
end
but it little slow

EDIT: another bug at language
Location: Map Editor
the mapexport only use a user string language when "Minimap" or "Minimap+Entities". So when you not choose "Minimap" or "Minimap+Entities" then it would always says Saved as 'mapexport.png' in your CS2D folder!

EDIT2: bug at cs2d lua cmd timer
when you try to accessing a function that located on multi-dimensonal array, it would crash your CS2D(both when hosted with CounterStrike2D.exe and cs2d_dedicated.exe) and on cs2d_dedicated.exe, i getting this message:
cs2d_dedicated.exe hat geschrieben
PANIC: unprotected error in call to Lua API (attempt to index a nil value)
2× editiert, zuletzt 19.08.13 14:13:53

alt Re: CS2D Bug Reports

D-D3ADxPro
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#1. When triggering a Gen_FX (with a button) and using a delay to dis-able the Gen_Fx, the Gen_Fx does not re-trigger!

#2. Explosions doesn't hurt you.

#3 Env_Hurt doesn't hurt you.

alt Re: CS2D Bug Reports

Xirot
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Many bugs , hope that CS2D will be fixed soon.
CS2D mapping floors rotations.

alt Re: CS2D Bug Reports

MikuAuahDark
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Console pointing bug.

It allows a console to berhave like a Menu(menu that showed when Esc is pressed) where you can press "9" to cs2d cmd disconnect

How to reproduce:
First of all you need to open the console, Press the input box and then press the output box. Then it already berhave like a Menu(press "9" to try it)

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FlooD
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user MikuAuahDark hat geschrieben
Console pointing bug.

It allows a console to berhave like a Menu(menu that showed when Esc is pressed) where you can press "9" to cs2d cmd disconnect

How to reproduce:
First of all you need to open the console, Press the input box and then press the output box. Then it already berhave like a Menu(press "9" to try it)

i can confirm this. the bug isn't present if you use new game to get ingame

what i don't get is how the hell you found this bug lol

alt Re: CS2D Bug Reports

MikuAuahDark
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user FlooD hat geschrieben
what i don't get is how the hell you found this bug lol
This is how i found it

Well, i am testing for a threaded hudtxt(where it can show 2 hudtxt with same ID by using timerEx. NOTE: IT'S IMPOSSIBLE) and my CS2D start to lagging everytime i open the console. So i am just right click to the output and press "Clear console" but before typing a function that destroy the threaded hudtxt, i am simply press "6" and menu Players & Bans is showed. Then i am try to do it again and it do the same thing, also i try "9" and im disconnected.

alt Re: CS2D Bug Reports

Rainoth
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I don't know if this occurs for other stuff but I can't blend "linear-soft" (at least I tried only that one) tile 38 with tile 1 (is a default tileset) in north east direction.

I was blending flowers in all directions to make them look smoother but when you blend it in north east direction, instead of grass I get pure black (not all tile, but the part where grass would be)
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