addhook("kill… then after when i kill someone in game then this activates parse("equip….
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CS2D Scripts Lua kill command.Lua kill command.
7 Antworten 1
addhook("kill… then after when i kill someone in game then this activates parse("equip….
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addhook('kill', 'AA_kill') function AA_kill(id) 	timer(3000, 'AA_function', id) end AA_function(id) 	parse('equip '..id..' 32') end
addhook("kill .. id .. killer")
something like that
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addhook("kill","_kill") function _kill(killer,victim) 	parse("equip "..killer.." 1") end
To late but either one works.
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addhook("kill","_kill") function _kill(killer,victim) parse("hudtxt2 "..id.." 1 "©000255000Your Usgn Id is: "..killer(id,"usgn").." " 5 280") end
function _kill(killer,victim)
parse("hudtxt2 "..id.." 1 "©000255000Your Usgn Id is: "..killer(id,"usgn").." " 5 280")
end
Black Wolf hat geschrieben
What wrong with this…
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addhook("kill","_kill") function _kill(killer,victim) parse("hudtxt2 "..id.." 1 "©000255000Your Usgn Id is: "..killer(id,"usgn").." " 5 280") end
it should
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LUA ERROR: attempt to blabla 'id'(a nil value)
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addhook("kill","_kill") function _kill(killer,victim) parse("hudtxt2 "..killer.." 1 \"©000255000Your Usgn Id is: "..player(killer,"usgn").."\" 5 280") end
1× editiert, zuletzt 06.08.12 14:29:05
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LUA ERROR: sys/lua/server.lua:3: unexpected symbol near '\'
I tested again and removed "/"
the it says
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LUA ERROR: sys/lua/server.lua:3: ')' expected near '¬'
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parse('hudtxt2 '..killer..' 1 "©000255000Your U.S.G.N. ID is: '..player(killer,"usgn")..'" 5 280')
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